Mr. private Posted July 27, 2015 Posted July 27, 2015 So i am making a update for my mod but i need some help. For my mod to work i need to find out which body parts the player is using in the current animation(oral vagina/penis anal). This is how i try to do it now: "''''''''''''''''''' RegisterForModEvent("PlayerAnimationStart", "AnimationStart") .... .... event AnimationStart(string eventName, string argString, float argNum, form sender) sslBaseAnimation animation = SexLab.HookAnimation(argString) if(SexLab.GetGender(PlayerREF) == 0) If (animation.HasTag("Anal") || animation.HasTag("Vaginal") || animation.HasTag("Masturbation") || animation.HasTag("Blowjob")) .......... .......... endIf endIf "''''''''''''''''''' the biggest problem i have is to find out something like this: animation "Akkor lesbian" who is the giving and who is the receiving person?
Guest Posted July 27, 2015 Posted July 27, 2015 You can have the positions in this way: Actor[] Positions = SexLab.HookActors(argString) Usually the position 0 is the passive one (receiver), the others are active. But it is just a rule of thumb. Some animations do not respect this logic.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.