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CTD on specific exterior cell


NNS10

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Posted

I'm having a CTD on a very specific exterior cell--it's the one around White River Watch.

 

I went through and cleared the interior of the White River Watch cavern, exited out the top side, and killed bandit chief boss. Then I went back into the cavern, slept a bit, and then exited back out the entrance... or at least I tried. I CTD every time.

 

I tried all sorts of different things and I've determined it's the exterior cell around that area that is causing the issue.

  • If I try to exit back out the top (where the boss was), CTD. And exiting out the entrance also CTDs.
  • If I wait 10+ days inside the cavern and then exit, CTD.
  • If I COC into the Bannered Mare and then try to return to the exterior cell where White River Watch is located, I CTD. Doesn't matter if it's by horse of fast travel. And it's definitely the cell since it CTDs before I can even get close to White River Watch (I CTD on the nearby main road).

I can't just avoid that cell either since one of the main roads going east passes through that cell.

 

 

Any ideas what causes CTDs on specific exterior cells? Any experience fixing these things? Or any reliable idea on the causes? (if I'm restarting a new game, I want to know how to avoid causing this again).

 

I've occasionally had this happen in the past, but I figured that was due to me upgrading mods and the like. This time though, it's a fairly new game (<6 hours in), so I haven't messed it up yet with mod upgrades mid-game yet.

 

 

Edit: I have all memory patches (SKSE memory patch, ENB memory address, stable uGrids to load for fixing iterative loading bug). I haven't modified uGrids, or done any other instability inducing things. Memory block logs look fine and papyrus logs don't suggest anything (though they normally don't for CTDs). Let's skip past the standard stability advice.

 

Something is triggering these type of CTDs, as I can enter the cells just fine, but once I go into the associated caves/caverns in the area and come back out later, issues occur. In this case, it's White River Watch, but I've seen it occur near the Morthal vampire hideout too in other playthroughs.

Posted

Have you extended your games allowed memory yet? Such that it no longer is restricted to the 256 mb chunk with Vanilla Skyrim. If not look up SKSE memory patch and follow the steps necessary to do so. It is likely that there is something in that cell making you reach your memory cap causing you to CTD. It's more likely that this would happen in a populated area such as Windhelm docks but really could happen anywhere.

Posted

Have you extended your games allowed memory yet? Such that it no longer is restricted to the 256 mb chunk with Vanilla Skyrim. If not look up SKSE memory patch and follow the steps necessary to do so. It is likely that there is something in that cell making you reach your memory cap causing you to CTD. It's more likely that this would happen in a populated area such as Windhelm docks but really could happen anywhere.

 

I have all those things, and more. This also is not a populated area--you can check the UESP Skyrim map around White River Watch if you're not sure what area I'm referring to.

 

I know you mean well, but let's skip past the standard troubleshooting stability advice. I'm fairly experienced using Skyrim mods and have already done the stability setups. My memory block logs look fine (e.g. Block 1: 205 out of 512; Block 2: 127 out of 256). The papyrus logs also don't show anything that stands out, though that is often the case with CTDs.

Posted

I had this problem.  It affected every save I had until I went far back enough to find one it didn't.  My location was different, but it ended up being related to a location based quest.  Since I did the location out of order the quest crashed my game. 

 

Basically think I entered a cave without discovering it first, so I cleared it, went to town, and when I left the town, I tripped the discover trigger, which triggered a quest, that crashed my game.

The papyrus logs were essential to tracking down the cause.  But nothing stood out until I started turning off scripts and cleaning my save.  before I turned of zazanimation pack the log was a total mess.

 

What I did was create a clean save with no mods at all, went to the place, and it STILL crashed!  But at least with no mods loaded the papyrus log made it easier to find the cause.

Posted

I had this problem.  It affected every save I had until I went far back enough to find one it didn't.  My location was different, but it ended up being related to a location based quest.  Since I did the location out of order the quest crashed my game. 

 

Basically think I entered a cave without discovering it first, so I cleared it, went to town, and when I left the town, I tripped the discover trigger, which triggered a quest, that crashed my game.

 

The papyrus logs were essential to tracking down the cause.  But nothing stood out until I started turning off scripts and cleaning my save.  before I turned of zazanimation pack the log was a total mess.

 

What I did was create a clean save with no mods at all, went to the place, and it STILL crashed!  But at least with no mods loaded the papyrus log made it easier to find the cause.

 

Thought I'd give a try with turning off all mods for a cleaner log, but when I do that I can't even load the save.

 

I can load my first save (the one we all keep so we can do subsequent loads), but the saves shortly after that don't load. I tried turning on a bunch of mods that seemed essential too, but it still didn't work.

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