Anatriax Posted July 20, 2015 Posted July 20, 2015 I'm getting some pretty gnarly stuttering, and it's kinda random. My system specs: AMD FX-8120 @3.1ghz8gb Sysem RAM GTX 960 4gb (EVGA SSC) Fallout is on a Kingston v200+ SSD Win8 x64 (slimmed down to bare essentials) Load Order: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game.esm Detect Traps.esm Advanced Recon Tech.esm Ambient Temperature.esm JIP Selective-Fire.esm oHUD.esm NVInteriors_Core.esm Interior Lighting Overhaul - Core.esm YUP - Dead Money.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_ComboEdition.esm YUP - Honest Hearts.esm YUP - Gun Runners Arsenal.esm The Nekomimi Project.esp NVInt_ARoomWithAView.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp YUP - Old World Blues.esm ELECTRO-CITY - Highways and Byways.esm YUP - Lonesome Road.esm Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm NevadaSkies.esm Sortomatic.esm Weapons.of.the.New.Millenia.esm Lings.esm YUP - NPC Fixes (Base Game).esp OWB Sonic Emmiter Fix.esp DarNifiedUINV.esp Advanced Recon Tech - Detect Traps.esp Interior Lighting Overhaul - Ultimate Edition.esp Adv Recon Patches.esp Advanced Recon Range Finder.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Gear - Project Nevada.esp JIP Companions Command & Control.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp FlashlightNVSE.esp CASM with MCM.esp Centered 3rd Person Camera.esp MiscItemIconsNV.esp Project Nevada - Med-X Fix.esp ILO - Nevada Skies Patch.esp Vurt's WFO.esp ILO - NVInteriors Project.esp More Uncut New Vegas.esp New Vegas Uncut.esp Merged Fixes.esp ILO - PipBoy Light.esp Mojave Nights.esp Type3MClothing.esp NekomimiProject Clothings 1.esp KitsumimiProject Expansion.esp KitsumimiProject Morrigan Suit.esp KitsumimiProject Devil Armors.esp KitsumimiProject Lingeries.esp KitsumimiProject Porcelain Maiden.esp KitsumimiProject Bondage Sets.esp KitsumimiProject Bunny Suits.esp KitsumimiProject Cute Summer Wears.esp Kitsumimiproject felicia nekosuit.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp Safe ShowRaceMenu_Console.esp CAGE 1.9.3.1.esp Weapons.of.the.New.Millenia.Cheat.Cabinet.esp Distributed Necklaces and Chains Neck Seam Concealer.esp TG Blackwidow type3.esp Max Level 255.esp FNVLODGen.esp LingsPrettyThings.esp NevadaSkies - Ultimate DLC Edition.esp Bashed Patch, 0.esp Mod List: # This file was automatically generated by Mod Organizer. +Ling's Coiffure +Generated LOD +FNVLODGen Resources NMC Fix +FNVLODGen Resources +ArchiveInvalidation File Generator +Bashed Patch +The Nekomimi + Kitsumimi Project Complete Pack +Type3M Clothing +blackwidow ver type3 body +Distributed Necklaces and Chains Neck Seam Concealer +Weapons +Real Feel +Type3M BNB +Type3M Body Replacer +BnB BodyExtender Compatability Skeleton +BNB Body +The Commando - Rifle Animation Pack +The Professional - Pistol Animation Pack +Sortomatic +Mojave Nights - a moon and stars replacer +Improved LOD Noise Texture +Hectrol FX Duststorm Deluxe HighRes Retex +Wasteland Flora Overhaul v2dot8a - Fertile Version +Interior Lighting Overhaul +NVInt ARoomWithAView +NVInteriors Combo Edition +NVInteriors Core NMC Patch +NVInteriors Core +Nevada Skies +ELECTRO-CITY v12A +Audleys Misc Textures - Fear and Loathing +Audleys Misc Textures +NMCs_Texture_Pack_For_New_Vegas +NMCs Textures NV LARGE Pack Part 3 of 3 FOR NMM +NMCs Textures NV LARGE Pack Part 2 of 3 FOR NMM +NMCs Textures NV LARGE Pack Part 1 of 3 FOR NMM +Traits Menu DarNified +Project Nevada - Med-X Fix +Misc Item Icons - New Vegas +FNV Classic Worldmap +Max Level Adjustment +CAGE - Continue After Games Ending +Enhanced Camera +Centered 3rd Person Camera +CASM +UIO - User Interface Organizer +FlashlightNVSE +One HUD +Darnified UI +The Weapon Mod Menu +The Mod Configuration Menu +Project Nevada - Extra Options +Project Nevada +JIP Companions Command and Control +JIP Selective Fire +Ambient Temperature +Adv Recon Thermal Nightvision +Adv Recon Range Finder +Adv Recon Trap Detection +More Uncut New Vegas +New Vegas Uncut +Unofficial Patches +OWB Sonic Emitter Projectile Fix +Merged Fixes +NVSR 4 +NVAC - New Vegas Anti Crash +Lutana's NVSE Plugin +JIP NVSE Plugin +Merge Plugins Script +FNVLODGen +FNVEdit +Safe ShowRaceMenu - Console +Data *Unmanaged: CaravanPack *Unmanaged: ClassicPack *Unmanaged: DeadMoney *Unmanaged: FalloutNV *Unmanaged: GunRunnersArsenal *Unmanaged: HonestHearts *Unmanaged: LonesomeRoad *Unmanaged: MercenaryPack *Unmanaged: OldWorldBlues *Unmanaged: TribalPack Fallout.ini [General] SStartingCell= SCharGenQuest=00102037 SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1=FalloutNV.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=36 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 bUseThreadedBlood=0 bUseThreadedMorpher=0 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=78643200 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=0 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=0 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=0 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=1 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=1.0000 bAllow30Shaders=0 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=1 bActorSelfShadowing=0 iActorShadowCountInt=2 iActorShadowCountExt=2 fPipboy1stPersonFOV=47.0 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=8 fLandLOFadeSeconds=15.0 bEnableEyefinity=1 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 [Audio] fASFadeInTime=2.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 ; cache sizes in kilobytes iAudioCacheSize=2048 iMaxSizeForCachedSound=256 bUseAudioDebugInformation=1 fAudioDebugDelay=0.0000 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.6000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.6000 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fDialogMinDistance=600.00 fDialogMaxDistance=2000.00 fMainMenuMusicVolume=0.6 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 bEnableTextToSpeech=0 fTextToSpeechVolume=0.35 fDialogReverbAttenuation=0.15 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=1 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 [RagdollAnim] bRagdollFeedback=0 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0 [FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 [interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0 [Loading] sWelcomeScreen1=loading_screen_legal sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen01 sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=3.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 [Fonts] sFontFile_1=textures\fonts\darn_frankleinbold_14.fnt sFontFile_2=textures\fonts\darn_frankleinbold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=textures\fonts\darn_sui_generis_otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=textures\fonts\darn_sui_generis_otl_13.fnt sFontFile_7=textures\fonts\darn_libel_suit_otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bCloneModelsInBackground=0 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=3 fLODFadeOutMultObjects=5 fLODFadeOutMultActors=6 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=80 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=0 bUseArchives=1 SArchiveList=Fallout - AII-FNV!.bsa, Fallout - Invalidation.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 [interfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 ;pulse effect fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 ;pipboy menu transitions fVertHoldChance=0.08 fShudderChance=0.20 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.15 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 [TerrainManager] fSplitDistanceMult=0.75 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 [VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35 [screenSplatter] bScreenSplatterEnabled=1 FalloutPrefs.ini [General] sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=1 [Display] sD3DDevice="NVIDIA GeForce GTX 960" iMaxDecalsPerFrame=10 iTexMipMapSkip=0 iWaterMultisamples=4 bTransparencyMultisampling=1 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=1000.0000 fLightLODStartFade=3500.0000 bDrawShadows=1 iActorShadowCountInt=6 iActorShadowCountExt=6 iShadowFilter=2 iShadowMapResolution=1024 iAdapter=0 iSize W=1920 iSize H=1080 iMultiSample=0 iMaxAnisotropy=0 iPresentInterval=1 bFull Screen=1 bEnableEyefinity=0 iScreenShotIndex=1 fGamma=1.4000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iTexMipMapMinimum=0 iShadowMode=3 iMaxSkinDecalsPerFrame=3 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 [imagespace] iRadialBlurLevel=2 bDoDepthOfField=1 [Water] bUseWaterRefractions=1 bUseWaterReflections=1 bForceHighDetailReflections=1 bAutoWaterSilhouetteReflections=0 bUseWaterDepth=1 bUseWaterDisplacements=1 iWaterReflectWidth=1024 iWaterReflectHeight=1024 bUseWaterReflectionBlur=1 iWaterBlurAmount=4 [TerrainManager] fTreeLoadDistance=40000.0000 fBlockLoadDistanceLow=50000.0000 fSplitDistanceMult=1.5000 fBlockLoadDistance=125000.0000 [LOD] fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Launcher] bShowAllResolutions=1 uLastAspectRatio=3 [Audio] fDefaultRadioVolume=0.5000 fDefaultMusicVolume=0.6000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.6000 fDefaultFootVolume=0.5000 fDefaultMasterVolume=1.0000 [Controls] fXenonVertLookSpeed=1200.0000 fXenonHorizLookSpeed=1500.0000 bGamePadRumble=1 bInvertYValues=0 fMouseSensitivity=0.0020 Forward=0011FF13 Back=001FFF14 Slide Left=001EFF17 Slide Right=0020FF16 Use=00FF0011 Activate=0012FF0A Block=00380110 Ready Item=0013FF0C Crouch/Sneak=001DFF08 Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0039FF0D Toggle POV=0021020F Menu Mode=000FFF0B Rest=0014FF07 Vats=002FFF0E Hotkey1=0002FFFF Ammo Swap=0003FF01 Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFF09 [GamePlay] bShowQuestMarkers=1 iDifficulty=2 iKillCamera=2 uiRedeemedContent=0 bTrueIronSights=1 bDisableDynamicCrosshair=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 bGeneralSubtitles=1 bDialogueSubtitles=1 [interface] bHelpEnabled=1 fHudOpacity=1.0000 uPipboyColor=785383423 uHUDColor=785383423 bDisable360Controller=0 [Decals] uMaxDecals=100 NVSR ini Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1 } Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 0 iThreadsFixedToCPUs = 1 bSuppressRandomSeeding = 0 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 60 fMinimumFPS = 20 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05 } GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0 } LightCriticalSections = { _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with bEnableProfiling = 0 bEnableMessages = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bFullHooks = 0 bUseOverrides = 0 } Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 450 bEnableMessages = 0 bZeroAllocations = 0 } Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0 } OverrideList = { CriticalSection = { CallerAddress = 0xA62B29 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA62B17 comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA044FE comment = ?, recommendation=stagger (mode 3), maybe high spin? Mode = 3 Spin = 6000 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5B577 comment = ?, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0x4538F1 comment = ?, recommendation=fair (mode 2) Mode = 2 Version =FalloutNV 1.4.0.525 } HashtableEarly = { comment = vtable:0x01094e7c Address = 0x011F3358 OldSize = 37 NewSize = 8701 Version =FalloutNV 1.4.0.525 } HashtableEarly = { comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading? Address = 0x011F3308 OldSize = 37 NewSize = 371 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading? SizeAddress = 0x0084AB60 OldSize = 37 NewSize = 117 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x004746BB SizeAddress = 0x00473F69 OldSize = 1001 NewSize = 5005 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058911b SizeAddress = 0x00582CA2 OldSize = 37 NewSize = 119 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058911b SizeAddress = 0x00587AC9 OldSize = 37 NewSize = 43 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058921B SizeAddress = 0x00582CEF OldSize = 37 NewSize = 49 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058931b SizeAddress = 0x00582D64 OldSize = 37 NewSize = 31 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058931b SizeAddress = 0x00583F90 OldSize = 7001 NewSize = 7001 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058931b SizeAddress = 0x00583FF6 OldSize = 701 NewSize = 1703 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006b7f0b SizeAddress = 0x006B5C76 OldSize = 10009 NewSize = 10009 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006B81BB SizeAddress = 0x006B7A30 OldSize = 1009 NewSize = 2809 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006c62bb - this one is important SizeAddress = 0x006C02F8 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006c62bb SizeAddress = 0x006C035F OldSize = 37 NewSize = 95 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006c62bb SizeAddress = 0x006C0397 OldSize = 37 NewSize = 97 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006c6b6b SizeAddress = 0x006C03AB OldSize = 37 NewSize = 89 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006e213b SizeAddress = 0x006E13AF OldSize = 37 NewSize = 53 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00845BEB SizeAddress = 0x00845558 OldSize = 5039 NewSize = 7049 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x008470FA OldSize = 37 NewSize = 55 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x00846FFB OldSize = 5039 NewSize = 5031 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x0084703E OldSize = 37 NewSize = 57 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x00848072 OldSize = 5039 NewSize = 12041 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00558F0B SizeAddress = 0x00544FA7 OldSize = 37 NewSize = 39 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x00558F0B SizeAddress = 0x00544FC9 OldSize = 37 NewSize = 29 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL SizeAddress = 0x00AD9169 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL SizeAddress = 0x00AD9189 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL SizeAddress = 0x00AD91A9 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL SizeAddress = 0x00AD91CC OldSize = 37 NewSize = 39 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a2f00b, multiplied by 4 SizeAddress = 0x00A2EFDF OldSize = 148 NewSize = 604 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a2f00b, must be 1/4th of the preceding one SizeAddress = 0x00A2EFED OldSize = 37 NewSize = 151 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a660e2, multiplied by 4 SizeAddress = 0x00A660B7 OldSize = 236 NewSize = 636 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a660e2, must be 1/4th of the preceding one SizeAddress = 0x00A660C4 OldSize = 59 NewSize = 159 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B61872, multiplied by 4 SizeAddress = 0x00B61841 OldSize = 404 NewSize = 1204 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B61872, must be 1/4th of the preceding one SizeAddress = 0x00B61854 OldSize = 101 NewSize = 301 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B7FFA8, multiplied by 4 SizeAddress = 0x00B7FF73 OldSize = 148 NewSize = 988 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B7FFA8, must be 1/4th of the preceding one SizeAddress = 0x00B7FF85 OldSize = 37 NewSize = 247 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00b9a61b, multiplied by 4 SizeAddress = 0x00B9A5EB OldSize = 148 NewSize = 628 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00b9a61b, must be 1/4th of the preceding one SizeAddress = 0x00B9A5FD OldSize = 37 NewSize = 157 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5FA67 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5D9E5 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5DB09 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5DAF7 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0x9FF32E comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAFCE77 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAD40E8 comment = ???, recommendation=??? Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA56607 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } HashtableEarlyIndirect = { comment =vtable 0x010169C8 Address = 0x011BE3C0 OldSize = 131213 NewSize = 161219 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x004AFA4B SizeAddress = 0x4ACBA7 OldSize = 257 NewSize = 307 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x4EE211 OldSize = 257 NewSize = 311 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x652607 OldSize = 257 NewSize = 313 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x8724C4 OldSize = 257 NewSize = 317 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xA586F8 OldSize = 257 NewSize = 319 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB525E9 OldSize = 257 NewSize = 323 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB65467 OldSize = 257 NewSize = 329 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xCB4F06 OldSize = 257 NewSize = 331 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006B670B SizeAddress = 0x6B6030 OldSize = 1009 NewSize = 2501 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006E01DB SizeAddress = 0x84441B OldSize = 5039 NewSize = 51121 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x006E01DB SizeAddress = 0x845492 OldSize = 5039 NewSize = 52213 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084302B SizeAddress = 0x842958 OldSize = 5039 NewSize = 70103 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084FF9B, max 127 SizeAddress = 0x84F698 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085014B, max 127 SizeAddress = 0x84F917 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085024B, max 127 SizeAddress = 0x84F937 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x008604AB SizeAddress = 0x851D28 OldSize = 5039 NewSize = 5039 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 1 of 2, multiplied by 4 SizeAddress = 0xA61057 OldSize = 236 NewSize = 1172 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 2 of 2 SizeAddress = 0xA61064 OldSize = 59 NewSize = 293 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 1 of 2, multiplied by 4 SizeAddress = 0xA29E9F OldSize = 148 NewSize = 1604 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 2 of 2 SizeAddress = 0xA29EAD OldSize = 37 NewSize = 401 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE25F7, max 127 SizeAddress = 0xAD4009 OldSize = 37 NewSize = 71 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE2677, max 127 SizeAddress = 0xAD4029 OldSize = 37 NewSize = 73 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x00AE2677, max 127 SizeAddress = 0xAD4049 OldSize = 37 NewSize = 79 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE26F7, max 127 SizeAddress = 0xAD406C OldSize = 37 NewSize = 81 WordBits = 8 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5D129 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xA5D117 comment = Renderer+0x080, recommendation=fair (mode 2) Mode = 2 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xFACB0E comment = high contention CS, recommendation=stagger (mode 3) Mode = 3 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0x6805A1 comment = unknown set of CSes, recommendationfair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xAA3302 comment = unkown CS, recommendation=fair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } } enblocal.ini [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_sweetfx.dll [PERFORMANCE] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=true EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=7889 EnableCompression=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=0 KeyShowFPS=106 KeyScreenshot=45 KeyEditor=13 KeyFreeVRAM=115 [ANTIALIASING] EnableEdgeAA=true EnableAccumulativeAA=false [FIX] FixGameBugs=true FixTransparencyBugs=true FixSsaoHairTransparency=true If you need anything else to help fix/reduce the problem? Just let me know and I'll gladly provide it (Not sure why my spoilers aren't working properly)
Anatriax Posted July 28, 2015 Author Posted July 28, 2015 Solved: The problem was my operating system (Windows 8.1) of all things. Heh. Since I've gone back to Win 7U I've had no problems.
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