deadbot Posted July 18, 2015 Posted July 18, 2015 I've got a companion that will have, depending on whether the player has WW or not, name A or B. I'm wondering if there's something I can do that's kind of like %PCName where, instead of putting the actual name of the ref in the dialog, I can put a reference to a string variable or something that will put the right name in the dialog. I know I CAN just copy all the dialog that refers to him by name and set a condition to check the name so the correct one gets used. That's more work than I'd like to do and it also seems like this is something that could/should exist. So anyone found anything like this?
Guest Posted July 18, 2015 Posted July 18, 2015 Hello. If you are talking about Skyrim (you did not specify this), you can use the text replacement features of the dialogues. You can place in a dialogue something like <alias=AliasName> to get the name of the alias of the quest that is using the dialogues. But beware because this sometimes does not work. Follow this page of the CK guide: http://www.creationkit.com/Text_Replacement
deadbot Posted July 18, 2015 Author Posted July 18, 2015 Sorry, should have specified. Actually refering to FNV. Is this function specific to that version of the Creation Kit or does the GECK allow for it as well?
Guest Posted July 18, 2015 Posted July 18, 2015 Sorry, should have specified. Actually refering to FNV. Is this function specific to that version of the Creation Kit or does the GECK allow for it as well? Sorry. No idea. Never used GECK in my life.
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