ZofaSoldier Posted July 15, 2015 Posted July 15, 2015 I want to make a "Grey cowl of Nocturnal" that would keep temporarily setting disposition of all nearby neutral and allied npcs to zero so that it emulates the cowl hiding the identity of the wearer. I thought I would use the VoiceCharmFactionScript (had hoped it used disposition) but that script adds the pacified npc to a faction that ignores the player. Can something similar be done with disposition?
bahamut2119 Posted July 15, 2015 Posted July 15, 2015 For crime there is a few mods out there that already do something similar and acts just like the cowl did in oblivion.
ZofaSoldier Posted July 15, 2015 Author Posted July 15, 2015 I know, but I want the script to prevent npcs greeting the player with friendly dialogue if using the mask (they should not know it is really the dragonborn). The mods I found only changed bounties in holds but had no mention of changing disposition. Can disposition even be temporarily changed by a script?
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