Dooge Posted July 14, 2015 Posted July 14, 2015 This function returns 0 even if the NPC actor has higher ranks. Console: gethighestrelationshiprank -> 0 getrelationshiprank player -> 4 Works ok for original values but seems like if I change something with a mod or with the console, the updates will not show.
WraithSlayer Posted July 14, 2015 Posted July 14, 2015 I don't know why GetHighestRelationshipRank() is giving you those numbers, but if the reason you're using it is to check for a level 4 relationship (a.k.a. target is married), you can use the following instead: yourActor.HasAssociation(Spouse) where Spouse is a AssociationType property, that you'll need to link in the CK.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.