oopaibiru Posted July 12, 2015 Posted July 12, 2015 So I've been trying to port a hairstyle to FNV and so far everything worked great but atm I got no clue what to do. I've fitted the mesh to the head in blender but the problem is that its in the wrong location (Screenshot at the end) If I edit the axis properties of the mesh in blender it looks right in nifskope but doesnt in the game and according to nifskope it changes the vector translation. Apparently the position only changes with different Center Values in Nitrishapedata as I've seen by looking at other meshes but I got no clue how to change those because if i try to change them they always reset after saving. Basically I have no idea how to change the location of the mesh so that its displayed ingame :/ Â
Guest endgameaddiction Posted July 12, 2015 Posted July 12, 2015 You can position it with the Z axis in nifskope by right clicking on the mesh and selecting Transform > Edit.
oopaibiru Posted July 12, 2015 Author Posted July 12, 2015 Well that changes the Translation which is the problem, because if i change the translation value it ends up looking like in the screenshot. It doesnt matter what you put in, its always somewhere else ingame than in nifskope
Guest Posted July 13, 2015 Posted July 13, 2015 You are porting from where? Is it a wig (weighted) or it's hair? In case it's hair, did you conformulate the .EGM file?
oopaibiru Posted July 13, 2015 Author Posted July 13, 2015 Porting from skyrim, its a hair and it has a conformulated .EGM file
Guest Posted July 13, 2015 Posted July 13, 2015 if you already have a correct EGM then I have no idea. Unless... I remember Luthien Anarion saying that EGMs don't work outside a BSA file, could it be that yours simply is not working because of that? it could deserve an attempt.
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