shedidwhat Posted March 27, 2012 Posted March 27, 2012 for meshes with NIAlphaProperties in BSLightingShaderProperties Add the ShaderFlag SLSF2_Assume_Shadowmask to the Shader Flags 2 "This way the meshes with transparency won't loose their colour (won't turn black) when close to a lightins source." source http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2#Add_transparency
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