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breezehome fitting for defeat.


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So as i was moving this wonderful woman to nearby cave for surprise "honeymoon" (with help of defeat knock out) i got little idea on making house modification on breeze home that adds little dungeon like cellar with few locked cages as well as fireplace cooking stand and some water source for RND users. Tough then i run into little problem

 

First I want to keep assests as vanilla as possible even leaving DG DB and HF away so is it possible to make cell that locks everytime you close the door in way only you have key with only using items from skyrim main file?

 

Not that it would stop the thing if not possible just use permanent ties option and leave them locked in cells.

 

second one is more of for me not being experienced modder (only done home mods no AI etc outside some rats bears etc general enemies) how i add simple AI with no dialogue other than "hey" etc when activated to work as sort of guard? Again if appears to be too hard to add not required.

 

 

I know how to place water, fire, containers, create and edit books, make working doorways and lock them with keys using key that exists or make new key (aka either unlocked with breezehome key or key you need to find) how to spawn enemies, how to place leveled spawn in certain location and this sort of basic stuff so i assume i can atleast make fine little cave for defeat users to move their new "lovers" to live in.

 

Also is there mod that expands on this knock out and capture part of defeat? maybe combine it with milk economy or something to make your own milk farm? Or run illegal brothel etc in basement?

also imagine if you could capture woman tie her up then leave near bandit camp as distraction. And when bandits are -busy- with that woman you could clean up the camp yourself.

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