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Animations not working


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Posted

My animations won't work at all. I can talk and initiate conversations, but other than that, nothing happens. After the dialog, they just resume their conversation. Also, my sexout rapist options aren't showing up in my inventory.

Here's a list of my mods in this order, and I downloaded them all with FOMOD:

 

FalloutNV.esm

Sexout.esm

SexoutCommonResources.esm

Readius_NV.esp

SexoutLust.esp

Sexout LevelUp.esp

SexoutNotify.esp

st.esp

MojaveDelight.esp

SexoutPregnancyNG.esp

AlienSymbiot.esp

SexoutCreatureLove.esp

SexoutBrutalRapers.esp

SexoutSex.esp

 

Total active plugins: 14

Total plugins: 14

 

Posted

i have the same problem.

 

FNV new installed all sexout mods new downloaded by loverslab.

 

no one animation is run

 

can anyone with runing sexout animations post a load order, pls

 

:( i have no more ideas

 

 

edit: -.- ok my fail i draged the nvse extender.dll at the wrong folder

Posted

Okay, so I did what you told me to, and it worked, but after I installed a couple more mods, it broke on me again.

 

FalloutNV.esm

Sexout.esm

SexoutCommonResources.esm

Readius_NV.esp

SexoutLust.esp

Sexout LevelUp.esp

SexoutNotify.esp

st.esp

MojaveDelight.esp

SexoutPregnancyNG.esp

AlienSymbiot.esp

SexoutCreatureLove.esp

SexoutBrutalRapers.esp

SexoutSex.esp

A Better Cass.esp

OCD-Cass outfits.esp

NVWillow.esp

The Mod Configuration Menu.esp

 

Total active plugins: 18

Total plugins: 18

Oh, and thank you for helping me :D

Posted

FalloutNV.esm

Sexout.esm

SexoutCommonResources.esm

Sexout LevelUp.esp

SexoutNotify.esp

SexoutBrutalRapers.esp

SexoutSex.esp

 

 

no animations?!?

HELP!!!

please...

 

"edit: -.- ok my fail i draged the nvse extender.dll at the wrong folder"@Tina

i am a idiot, i am a idiot, i am a idiot

i am a BIG STUPID IDIOT!!!!!

 

  • 4 weeks later...
Posted

Having a similar problem. When an NPC tries to initiate sex with my character, command line says "Player having sex, target changed to Cass" seems as though my character is constantly identified as being in the middle of a sex act.

Posted

Having a similar problem. When an NPC tries to initiate sex with my character' date=' command line says "Player having sex, target changed to Cass" seems as though my character is constantly identified as being in the middle of a sex act.

[/quote']

 

Check your inventory from the console (click player, type 'inv') and see if you have any sexout tokens in there that shouldn't be. The only sexout things you should have when not having sex is the rape fist IIRC.

Posted

Willow mod for some reason don't let you have the animations, i remmember also a other post i read that the sexout doesn't work too well with other animation mods

  • 6 months later...
Posted

Hey all. I clicked my character and typed inv, I have a bunch of tokens I know I shouldn't have, but it says I can't remove quest items from my inventory. How do I get around it?

Posted

I don't know what's going on with my falloutnv. Runs the scripts and does no animations they just stand inside of each other I downloaded these mods.

 

Sexoutng.esm

Sexout common resources.esm

sexout pregnancy.esm

Sexout brutal rapers.esm

Sexout breeder.esm

sexout store.esm

 

I have all dlc and nvse + nvse extender both installed correcttly.

Posted

Get the item IDs of all of them' date=' then work your way through player.removeitem until they're all gone. Or do a sexout clean save.

[/quote']

 

I was about to do a reinstall out of pure frustration, but this method saved me. Just wanted to pipe in and say thanks!

Posted

Willow mod for some reason don't let you have the animations' date=' i remmember also a other post i read that the sexout doesn't work too well with other animation mods

[/quote']

 

Sexout works perfectly fine with Willow. The only animation mods I know of that don't work well with Sexout are animation mods that use a root animation that is a vanilla root animation like KnockedDownIdles. those are easy to fix... simply open them in FNVEdit, remove the KnockedDownIdles entry from the mod and then set all the children that had KnockedDownIdles as their Related Idle Animation (Parent) to a NULL reference (reference id of 00000000).

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