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Dungeon light source FPS issue.


Gagoloth

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Posted

Hi,

 

So iv run into a bit of a problem. This problem involves massive FPS degradation when looking at light sources in dungeons. Iv tried many MANY fixed coming short of uninstalling skyrim completely. But lucky i "think" iv narrowed it down to an enb problem. As i stated above i get massive fps drops when looking at light sources like candles & fire. 

 

Things iv tired!

 

:Removed any indoor lighting overhauls= CHECK

:Reverted back to default skyrim & skyrimprefs.ini= CHECK

:Tried googling the problem and coming up with no results=CHECK

 

So i thought "Hey why not see if someone awesome on the LL could help me" so here i am. Id like to look at fire and candles without dropping from 55 fps to 15. 

load order.txt

Posted

It's SMIM. Something to do with meshes having stupid amounts of polygons, which trips the shadow system out (shadows upon shadows upon shadows etc).

 

Hell, if I remember correctly, it's to do with various chain-link meshes used in a few models.

Posted

Do you have XP32 Maximum Skeleton Extended installed? If yes try removing the draugr skeleton.

 

If I install the draugr skeleton any dungeon with them will be stuck at 1-5fps, with out normally 55-60fps.

Posted

It's SMIM. Something to do with meshes having stupid amounts of polygons, which trips the shadow system out (shadows upon shadows upon shadows etc).

 

Hell, if I remember correctly, it's to do with various chain-link meshes used in a few models.

Humm ill give that a shot. Do you know which mesh it is that's causing that?

 

Do you have XP32 Maximum Skeleton Extended installed? If yes try removing the draugr skeleton.

 

If I install the draugr skeleton any dungeon with them will be stuck at 1-5fps, with out normally 55-60fps.

 

Its not draugr skeletons that are giving me the problem. Its ONLY when i look at light sources like fire or candles. 

Posted

Found the issue and fixed it.

 

Did the tweaks located here look at the post by nemeo.

 

I was in ustengrav in the urn room. Turns out my iShadowMapResolution was set way to high. 

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