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Death Alternative issue..?


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Posted

Ok, here i am again. So, i have a weird issue, on which, after entering bleed out state, my character dies (It falls on the ground like a stone) and then my last save file load. It should instead crawl on the ground while the enemies keep attacking me, until my red bar is empty. (I think everyone knows how this works.. but, well..)

 

This is my load order:

 

 

Skyrim.esm

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SharedSeranaDialogue.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
ApachiiHair.esm
CreatureFramework.esm
PubicMeshColorRE.esm
SGHairPackBase.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
BeeingFemale.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Inn Girls Resources.esm
daymoyl.esm
FM - HaafingarHall.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
dcpack1.esp
FNISSexyMove.esp
SSv2.esp
FlameAtronachArmor.esp
Cloaks - Dawnguard.esp
SlaveTats.esp
NewmillerPiercingsUNPB.esp
DeviouslyHelpless.esp
NPC_Overhaul_V_1_.esp
Blush When Aroused.esp
Deviously Enslaved.esp
SexLabGenderChange.esp
Brawl Bugs CE.esp
NonSexLabAnimationPack.esp
SexLab Submit.esp
sextoys-calyps-2.esp
SexLabDangerousNights2.esp
SOS - Smurf Average Addon.esp
display-model.esp
AMatterOfTime.esp
EstrusChaurus.esp
SSAssist.esp
HDT Havok Object.esp
FullBootForKKSA.esp
Devious Devices - For the Masses II.esp
HelmetToggle2.02b.esp
MoreNastyCritters.esp
Extended UI.esp
pchsImmersivePlugs.esp
ImmerSlave-DeviceCut.esp
dD - Realistic Ragdoll Force - Realistic.esp
PuppetMasterSwallow.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuPluginXPMSE.esp
SGHairPackAIO.esp
SexLabMatchMaker.esp
SexLab Aroused Creatures.esp
SOS - B3lisario UNP Addon.esp
SOSRaceMenu.esp
Schlongs of Skyrim.esp
SexLab TDF Aggressive Prostitution.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
SexLab Cumshot.esp
TheEyesOfBeauty.esp
SkyUI.esp
sanguinesDebauchery.esp
Immersive Wenches.esp
SD Cages.esp
zdd.esp
iHUD.esp
slaverun.esp
SexLab_DibellaCult.esp
Captured Dreams.esp
Cum Shot Brothel.esp
HentaiCreatures.esp
SexLab More Creatures.esp
Cloaks.esp
AliciaPainSlut.esp
Devious Deviants.esp
Skyrim Shadow Striping Fix.esp
Marriable Serana.esp
Abigail The Maid.esp
prostitutes.esp
Deviously Cursed Loot.esp
AK- Alternate Actors.esp
BrynhildrFollower.esp
Shia - follower.esp
PrivateNeedsNew.esp
SexLabSkoomaWhore.esp
Aradia Devious Expansion.esp
Sunsakuka's Follower.esp
FM - HHall Exterior.esp
SexLab_Dialogues.esp
BeeingFemaleBasicAddOn.esp
MiasLair.esp
Drinking Fountains of Skyrim.esp
BTRH_Waifu.esp
SBF All In One + DLC.esp
SOS - Shop.esp
FM - UNP Merchants.esp
Cloaks - USKP Patch.esp
DD FtM - Cloaks patch.esp
SexLab-StoriesDevious.esp
SexLabDefeat.esp
RosaFollower.esp
SlaverunEnforcer.esp
FNISspells.esp
shiroya-xuniana.esp
zzEstrus.esp
SerenityTest.esp
XNLLT.esp
ViewableFactionRanksBothDLC.esp
A Felicidade.esp
TBBP_Ribbon_Armor.esp
Mememe harness.esp
Elis Girls (Barbarella and Fatima).esp
PuppetMaster.esp
YuiH StandAlone Follower S2.esp
LycHairstyler.esp
SexLab_DibellaCult_Sisters.esp
autotravel.esp
Alternate Start - Live Another Life.esp
ImmerSlave.esp
SexLabSolutions_LAL_Patch.esp
SimpleSlavery.esp
daymoyl_DawnguardAddon.esp

 
SimpleSlavery and daymol_DawnguardAddon are not actually Looted because i tried to disable them, but i think it's some other mods or, maybe Death Alternative itself. I don't get why tho.
 
I'll post my papyrus log.
 
 
Thanks for the help! I tried to disable Defeat on the MCM menu, so.. it shouldn't be that. Any tips?
Posted

Does this happen all the time? I think DA has an option that says you die immediately if a hit takes more than 200 health points. Maybe try raising this value?

Posted

What the poster above said also make sure you only have set it to bleedout by default its set to ragdoll&bleedout. Also if there is not after bleedout scenario it will simply trigger the vanilla death so make sure there are scenarios available = scenarios at least at 1

Posted

Yes, this happens everytime. It does the same even if i use only bleed out. (It always worked with bleed out and ragdolls)

 

They do not hit me that hard. I'll try to explain better:

 

I go versus an enemy, even the weakest that i can one shot with a single arrow. (A Bandit) I let him kill me, it takes really long since i'm level 22 by now.

 

Then the bleed out trigger. Sometimes i get even the Necromantic Absorption message, use a Dragon Soul or Leave fate to chance. (This means that DA trigger the event..) But no matter what i do, my character falls to the ground, i get the "You still have some life on you" message (Like the bleed out insta ended) and the last save file will load.

 

I tought it could be Simple Slavery, but it does the same even if i remove it. And almost every mod has the default option, i didn't modify anything.

Posted

the necromantic absorption message is "before" the bleedout then you go on the knee and the bleedout bar appears after its emptyd the blackout events will trigger if there are any available if not you die the vanilla death. This is not caused by any of the mods you have for triggering events.
 
health 0% ---> bleedout event ------> extra bleedout bar appears ----> after empty events under the mcm blackout tab trigger
                                                                                                   \-----> if not empty you stand up with the "still some life in you message ---> starts all over again
 
If you use mods like defeat sd+ simple slavers etc. you should let it on bleedout only the ragdoll only causes problems.
Since you try'd out the solutions did you try it on a new game? if it works on a new game you have messed up whatever script.
 
I'm not familiar with papyrus and its messages, but for me this looks like there got a defeat scene triggered so did it work?

 

[06/21/2015 - 03:09:21AM] daymoyl - Anim Bleedout -> Normal
[06/21/2015 - 03:09:21AM] daymoyl - Player Recovered
[06/21/2015 - 03:09:21AM] Defeat DA Trigger Start
[06/21/2015 - 03:09:21AM] daymoyl - SetBlackscreenEffect(False)
[06/21/2015 - 03:09:22AM] daymoyl - received Ragdoll Start anim event
[06/21/2015 - 03:09:22AM] Defeat: Aggressor slots -> [None, None, None, None, None]
[06/21/2015 - 03:09:22AM] Defeat: Partners slots -> [None, None, None, None, None]
[06/21/2015 - 03:09:23AM] [CRDE] enslave: 66 / talk: 60 / sex: 2 / Bandit Chief
[06/21/2015 - 03:09:24AM] [CRDE] do sex convo
[06/21/2015 - 03:09:24AM] [CRDE] doing sex convo with Bandit Chief
[06/21/2015 - 03:09:24AM] warning: Assigning None to a non-object variable named "::temp68"
stack:
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ?
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?
[06/21/2015 - 03:09:24AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
    [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?
[06/21/2015 - 03:09:24AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?
[06/21/2015 - 03:09:25AM] Defeat: Player victim - End scene, Restored.

 

 

again here it triggers, but as said I don't know papyrus to see whats the problem

 

[06/21/2015 - 03:11:54AM] daymoyl - Trigger!
[06/21/2015 - 03:11:54AM] daymoyl - OnEnterBleedout - No Hit
[06/21/2015 - 03:11:54AM] Error:  (00000014): is invulnerable and cannot be killed..
stack:
    [ (00000014)].Actor.Kill() - "<native>" Line ?
    [alias Player on quest AKControlQuest (63000D92)].AKControlPlayerScript.OnEnterBleedout() - "AKControlPlayerScript.psc" Line ?
[06/21/2015 - 03:11:54AM] daymoyl - On Dying
[06/21/2015 - 03:11:54AM] daymoyl - received Ragdoll Start anim event
[06/21/2015 - 03:11:54AM] daymoyl - Anim Normal -> Bleedout
[06/21/2015 - 03:11:54AM] Error:  (00000014): Actor is dead, cannot start combat.
stack:
    [ (000C5688)].Actor.StartCombat() - "<native>" Line ?
    [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.StartBleedOut() - "daymoyl_monitorscript.psc" Line ?
    [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.onBeginState() - "daymoyl_monitorscript.psc" Line ?
    [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.GotoState() - "Form.psc" Line ?
    [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.TriggerDefeat() - "daymoyl_monitorscript.psc" Line ?
    [alias thePlayer on quest daymoyl_Monitor (18000D62)].daymoyl_monitorplayerscript.OnHit() - "daymoyl_monitorplayerscript.psc" Line ?
[06/21/2015 - 03:11:55AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
    [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?
[06/21/2015 - 03:11:55AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?
[06/21/2015 - 03:11:55AM] SD DA enslavement bleedout: condition
[06/21/2015 - 03:11:55AM] Error: Cannot call GetRace() on a None object, aborting function call
stack:
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ?
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?
[06/21/2015 - 03:11:55AM] Error: Cannot call IsPlayable() on a None object, aborting function call
stack:
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ?
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?
[06/21/2015 - 03:11:55AM] warning: Assigning None to a non-object variable named "::temp65"
stack:
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ?
    [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?
[06/21/2015 - 03:11:58AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 6 on  (00019DDF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
    [CFQuestFramework (0D000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line ?
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] warning: Assigning None to a non-object variable named "::temp266"
stack:
    [CFQuestFramework (0D000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line ?
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 6 on  (00019DDF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] Error: Cannot call IsDead() on a None object, aborting function call
stack:
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] warning: Assigning None to a non-object variable named "::temp39"
stack:
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:11:58AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 6 on  (00019DDF)].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 6 on  (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?
[06/21/2015 - 03:12:01AM] VM is freezing...
[06/21/2015 - 03:12:01AM] VM is frozen

 

 

EDIT: after googling a bit I see you have AK- Alternate Actors.esp this is known to be incompatible with DA get rid of it try again

[06/21/2015 - 03:11:54AM] Error:  (00000014): Actor is dead, cannot start combat. <- this is your culprit google error messages allways helps like in this case

 

source

 
In response to post #21838144. #21838574 is also a reply to the same post.
 
Yes, thank you, after disabling Alternate Actors it works again. Looks like that the problem is that AA have a feature that player will became a ghost after death. Even it disabled by default it could rewrite death mechanics.

 

Posted

you're welcome wasnt easy for me neither after I ran out of ideas I looked up the papyurs with ctrl+f and searched for any daymoyl messages and googled the only error messaged that made any sense and found the way to the nexus support forum there and double checked on the daymoyl nexus site for the actor mod to be the problem

 

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