Josephine Loire Posted June 21, 2015 Posted June 21, 2015 Ok, here i am again. So, i have a weird issue, on which, after entering bleed out state, my character dies (It falls on the ground like a stone) and then my last save file load. It should instead crawl on the ground while the enemies keep attacking me, until my red bar is empty. (I think everyone knows how this works.. but, well..) This is my load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SharedSeranaDialogue.esm ApachiiHairFemales.esm ApachiiHairMales.esm ApachiiHair.esm CreatureFramework.esm PubicMeshColorRE.esm SGHairPackBase.esm Schlongs of Skyrim - Core.esm SexLab.esm BeeingFemale.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Inn Girls Resources.esm daymoyl.esm FM - HaafingarHall.esm Devious Devices - Expansion.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp dcpack1.esp FNISSexyMove.esp SSv2.esp FlameAtronachArmor.esp Cloaks - Dawnguard.esp SlaveTats.esp NewmillerPiercingsUNPB.esp DeviouslyHelpless.esp NPC_Overhaul_V_1_.esp Blush When Aroused.esp Deviously Enslaved.esp SexLabGenderChange.esp Brawl Bugs CE.esp NonSexLabAnimationPack.esp SexLab Submit.esp sextoys-calyps-2.esp SexLabDangerousNights2.esp SOS - Smurf Average Addon.esp display-model.esp AMatterOfTime.esp EstrusChaurus.esp SSAssist.esp HDT Havok Object.esp FullBootForKKSA.esp Devious Devices - For the Masses II.esp HelmetToggle2.02b.esp MoreNastyCritters.esp Extended UI.esp pchsImmersivePlugs.esp ImmerSlave-DeviceCut.esp dD - Realistic Ragdoll Force - Realistic.esp PuppetMasterSwallow.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp SGHairPackAIO.esp SexLabMatchMaker.esp SexLab Aroused Creatures.esp SOS - B3lisario UNP Addon.esp SOSRaceMenu.esp Schlongs of Skyrim.esp SexLab TDF Aggressive Prostitution.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp SexLab Cumshot.esp TheEyesOfBeauty.esp SkyUI.esp sanguinesDebauchery.esp Immersive Wenches.esp SD Cages.esp zdd.esp iHUD.esp slaverun.esp SexLab_DibellaCult.esp Captured Dreams.esp Cum Shot Brothel.esp HentaiCreatures.esp SexLab More Creatures.esp Cloaks.esp AliciaPainSlut.esp Devious Deviants.esp Skyrim Shadow Striping Fix.esp Marriable Serana.esp Abigail The Maid.esp prostitutes.esp Deviously Cursed Loot.esp AK- Alternate Actors.esp BrynhildrFollower.esp Shia - follower.esp PrivateNeedsNew.esp SexLabSkoomaWhore.esp Aradia Devious Expansion.esp Sunsakuka's Follower.esp FM - HHall Exterior.esp SexLab_Dialogues.esp BeeingFemaleBasicAddOn.esp MiasLair.esp Drinking Fountains of Skyrim.esp BTRH_Waifu.esp SBF All In One + DLC.esp SOS - Shop.esp FM - UNP Merchants.esp Cloaks - USKP Patch.esp DD FtM - Cloaks patch.esp SexLab-StoriesDevious.esp SexLabDefeat.esp RosaFollower.esp SlaverunEnforcer.esp FNISspells.esp shiroya-xuniana.esp zzEstrus.esp SerenityTest.esp XNLLT.esp ViewableFactionRanksBothDLC.esp A Felicidade.esp TBBP_Ribbon_Armor.esp Mememe harness.esp Elis Girls (Barbarella and Fatima).esp PuppetMaster.esp YuiH StandAlone Follower S2.esp LycHairstyler.esp SexLab_DibellaCult_Sisters.esp autotravel.esp Alternate Start - Live Another Life.esp ImmerSlave.esp SexLabSolutions_LAL_Patch.esp SimpleSlavery.esp daymoyl_DawnguardAddon.esp SimpleSlavery and daymol_DawnguardAddon are not actually Looted because i tried to disable them, but i think it's some other mods or, maybe Death Alternative itself. I don't get why tho. I'll post my papyrus log. Papyrus.0.log Thanks for the help! I tried to disable Defeat on the MCM menu, so.. it shouldn't be that. Any tips?
Suludi Posted June 21, 2015 Posted June 21, 2015 Does this happen all the time? I think DA has an option that says you die immediately if a hit takes more than 200 health points. Maybe try raising this value?
Alpia Posted June 21, 2015 Posted June 21, 2015 What the poster above said also make sure you only have set it to bleedout by default its set to ragdoll&bleedout. Also if there is not after bleedout scenario it will simply trigger the vanilla death so make sure there are scenarios available = scenarios at least at 1
Josephine Loire Posted June 21, 2015 Author Posted June 21, 2015 Yes, this happens everytime. It does the same even if i use only bleed out. (It always worked with bleed out and ragdolls) They do not hit me that hard. I'll try to explain better: I go versus an enemy, even the weakest that i can one shot with a single arrow. (A Bandit) I let him kill me, it takes really long since i'm level 22 by now. Then the bleed out trigger. Sometimes i get even the Necromantic Absorption message, use a Dragon Soul or Leave fate to chance. (This means that DA trigger the event..) But no matter what i do, my character falls to the ground, i get the "You still have some life on you" message (Like the bleed out insta ended) and the last save file will load. I tought it could be Simple Slavery, but it does the same even if i remove it. And almost every mod has the default option, i didn't modify anything.
Alpia Posted June 21, 2015 Posted June 21, 2015 the necromantic absorption message is "before" the bleedout then you go on the knee and the bleedout bar appears after its emptyd the blackout events will trigger if there are any available if not you die the vanilla death. This is not caused by any of the mods you have for triggering events. health 0% ---> bleedout event ------> extra bleedout bar appears ----> after empty events under the mcm blackout tab trigger \-----> if not empty you stand up with the "still some life in you message ---> starts all over again If you use mods like defeat sd+ simple slavers etc. you should let it on bleedout only the ragdoll only causes problems.Since you try'd out the solutions did you try it on a new game? if it works on a new game you have messed up whatever script. I'm not familiar with papyrus and its messages, but for me this looks like there got a defeat scene triggered so did it work? [06/21/2015 - 03:09:21AM] daymoyl - Anim Bleedout -> Normal[06/21/2015 - 03:09:21AM] daymoyl - Player Recovered[06/21/2015 - 03:09:21AM] Defeat DA Trigger Start[06/21/2015 - 03:09:21AM] daymoyl - SetBlackscreenEffect(False)[06/21/2015 - 03:09:22AM] daymoyl - received Ragdoll Start anim event[06/21/2015 - 03:09:22AM] Defeat: Aggressor slots -> [None, None, None, None, None][06/21/2015 - 03:09:22AM] Defeat: Partners slots -> [None, None, None, None, None][06/21/2015 - 03:09:23AM] [CRDE] enslave: 66 / talk: 60 / sex: 2 / Bandit Chief[06/21/2015 - 03:09:24AM] [CRDE] do sex convo[06/21/2015 - 03:09:24AM] [CRDE] doing sex convo with Bandit Chief[06/21/2015 - 03:09:24AM] warning: Assigning None to a non-object variable named "::temp68"stack: [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ? [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?[06/21/2015 - 03:09:24AM] Error: Cannot call GetStage() on a None object, aborting function callstack: [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?[06/21/2015 - 03:09:24AM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?[06/21/2015 - 03:09:25AM] Defeat: Player victim - End scene, Restored. again here it triggers, but as said I don't know papyrus to see whats the problem [06/21/2015 - 03:11:54AM] daymoyl - Trigger![06/21/2015 - 03:11:54AM] daymoyl - OnEnterBleedout - No Hit[06/21/2015 - 03:11:54AM] Error: (00000014): is invulnerable and cannot be killed..stack: [ (00000014)].Actor.Kill() - "<native>" Line ? [alias Player on quest AKControlQuest (63000D92)].AKControlPlayerScript.OnEnterBleedout() - "AKControlPlayerScript.psc" Line ?[06/21/2015 - 03:11:54AM] daymoyl - On Dying[06/21/2015 - 03:11:54AM] daymoyl - received Ragdoll Start anim event[06/21/2015 - 03:11:54AM] daymoyl - Anim Normal -> Bleedout[06/21/2015 - 03:11:54AM] Error: (00000014): Actor is dead, cannot start combat.stack: [ (000C5688)].Actor.StartCombat() - "<native>" Line ? [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.StartBleedOut() - "daymoyl_monitorscript.psc" Line ? [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.onBeginState() - "daymoyl_monitorscript.psc" Line ? [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.GotoState() - "Form.psc" Line ? [daymoyl_Monitor (18000D62)].daymoyl_monitorscript.TriggerDefeat() - "daymoyl_monitorscript.psc" Line ? [alias thePlayer on quest daymoyl_Monitor (18000D62)].daymoyl_monitorplayerscript.OnHit() - "daymoyl_monitorplayerscript.psc" Line ?[06/21/2015 - 03:11:55AM] Error: Cannot call GetStage() on a None object, aborting function callstack: [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?[06/21/2015 - 03:11:55AM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].MG08ParalysisEffectScript.OnEffectStart() - "MG08ParalysisEffectScript.psc" Line ?[06/21/2015 - 03:11:55AM] SD DA enslavement bleedout: condition[06/21/2015 - 03:11:55AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ? [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?[06/21/2015 - 03:11:55AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ? [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?[06/21/2015 - 03:11:55AM] warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line ? [crdePlayerMonitor (2A001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line ?[06/21/2015 - 03:11:58AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [Active effect 6 on (00019DDF)].CFEffectCreature.GetTargetActor() - "<native>" Line ? [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] Error: Cannot call GetFactionRank() on a None object, aborting function callstack: [CFQuestFramework (0D000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line ? [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] warning: Assigning None to a non-object variable named "::temp266"stack: [CFQuestFramework (0D000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line ? [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [Active effect 6 on (00019DDF)].CFEffectCreature.GetTargetActor() - "<native>" Line ? [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] Error: Cannot call IsDead() on a None object, aborting function callstack: [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] warning: Assigning None to a non-object variable named "::temp39"stack: [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:11:58AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [Active effect 6 on (00019DDF)].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 6 on (00019DDF)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line ?[06/21/2015 - 03:12:01AM] VM is freezing...[06/21/2015 - 03:12:01AM] VM is frozen EDIT: after googling a bit I see you have AK- Alternate Actors.esp this is known to be incompatible with DA get rid of it try again [06/21/2015 - 03:11:54AM] Error: (00000014): Actor is dead, cannot start combat. <- this is your culprit google error messages allways helps like in this case source http://forums.nexusmods.com/index.php?/topic/1826660-technical-support/page-33 In response to post #21838144. #21838574 is also a reply to the same post. Yes, thank you, after disabling Alternate Actors it works again. Looks like that the problem is that AA have a feature that player will became a ghost after death. Even it disabled by default it could rewrite death mechanics.
Josephine Loire Posted June 21, 2015 Author Posted June 21, 2015 *Facepalm It was that, thanks a lot dude. Didn't see the compatibility issue between the two mods.
Alpia Posted June 21, 2015 Posted June 21, 2015 you're welcome wasnt easy for me neither after I ran out of ideas I looked up the papyurs with ctrl+f and searched for any daymoyl messages and googled the only error messaged that made any sense and found the way to the nexus support forum there and double checked on the daymoyl nexus site for the actor mod to be the problem
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