bhorton22 Posted June 20, 2015 Posted June 20, 2015 Currently only 3dsMax2012 version is available for download and I keep reading that Havok 2010 is needed for exporting skeletons (if adding bones) and for animations. Â My question is: Can I use 3dsMax 2012 with Havok content tools (and if so which version?), to add bones to a skeleton and also produce animations that will work in game? Â Or (as it seems to suggest from what I have read) you need 3ds 2010 or 2011 to use Havok tools 2010, as they are the only versions of 3dsmax that will work with 2010 Havok content tools and Havok content tools 2010 is the only one that will work for Skyrim. Â If the later is true then I cannot make any animations for Skyrim with additional bones? (in which case I'm going back to Oblivion and I'll just carry on making animations for that game).
pornphile Posted June 20, 2015 Posted June 20, 2015 Max 2012 works for animations  Max 2012 + Havok Content Tools 2011.3 + hktcnv.exe (To conver xml to hkx)
bhorton22 Posted June 20, 2015 Author Posted June 20, 2015 Yes, but will that combination allow me to create new bones and animate for them?
bhorton22 Posted June 20, 2015 Author Posted June 20, 2015 I keep reading this post from Arrock: Â I recommend you use max 2011 instead. 2012 doesn't support havoc content tools 2010.2 , and 2010.2 is the only version compatible with skyrim. Â If your using hkxcmd.exe to export you can use 2012, but if you ever want to export custom skeletons (with breast bones) you'll need content tool 2010.2 and that needs max 9 up to 2011.
pornphile Posted June 20, 2015 Posted June 20, 2015 may be the case. ask groov what he uses to make his skeletons
bhorton22 Posted June 21, 2015 Author Posted June 21, 2015 I asked, he only uses Nifskope, so it doesn't really answer my question.
bhorton22 Posted June 21, 2015 Author Posted June 21, 2015 Groov edits the hkx file in XML format and dose use 3dsmax2014 with havoc tools to generate some of the information. But mainly he edits the info manually. So, yes it is possible to create a new bone on a skeleton, just have to it manually if you don't have Max2011.
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