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Dynamically adding magic effects to items


Siudhne

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Posted

Title says it all. I want to add custom magic effects to already existing items dynamically. Basically, I would like "cursed" versions of normal (possibly already enchanted) items which are unequippable and possibly add other detrimental effects - but without the item saying so prior to equipping.

 

It is possible? If yes, is it adviseable? If yes, any pointers? :D

Posted

You can use on the Weapon the SKSE function setEnchantment(Enchantment e)

And you can define your enchantment with the Magic Effect you want in CK.

 

Posted

This sounds very interesting. Any examples for items?

How about a cursed pair of gauntles that lock armbinder-style when you put them on.

A ring that increases arousal over time until you unlock it with a restraint key.

A torso armor that *looks* modest, but actually counts as naked for SL Aroused.

Or just generic debuffs to basic stats (Hp, stamina, magicka, skills, speed, whatever) and only unlock with restraint key.

 

Basically, the more items you try on (equip), the higher the chance you grab a cursed one at some point. High-cost items should probably have a higher chance to be cursed, too. Since this is supposed to work by adding the effect dynamically rather than creating additional items, it would hopefully work with items prodivided by other mods and the chances for cursed loot to appear could be adjusted in MCM easily.

 

You can use on the Weapon the SKSE function setEnchantment(Enchantment e)

And you can define your enchantment with the Magic Effect you want in CK.

Cool! Going to check it out.

Posted

 

This sounds very interesting. Any examples for items?

How about a cursed pair of gauntles that lock armbinder-style when you put them on.

A ring that increases arousal over time until you unlock it with a restraint key.

A torso armor that *looks* modest, but actually counts as naked for SL Aroused.

Or just generic debuffs to basic stats (Hp, stamina, magicka, skills, speed, whatever) and only unlock with restraint key.

 

Basically, the more items you try on (equip), the higher the chance you grab a cursed one at some point. High-cost items should probably have a higher chance to be cursed, too. Since this is supposed to work by adding the effect dynamically rather than creating additional items, it would hopefully work with items prodivided by other mods and the chances for cursed loot to appear could be adjusted in MCM easily.

 

You can use on the Weapon the SKSE function setEnchantment(Enchantment e)

And you can define your enchantment with the Magic Effect you want in CK.

Cool! Going to check it out.

 

 

How about a helmet that makes the Enemy rape you all of a sudden?

Or one that paralyzes and strips you from time to time during combat, also temporarily making you an exhibitionist?

Or Gauntlets that make you masturbate out of nowhere?

There are a lot of possibilities for this.

 

 

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