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Pieces of outfit invisible


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Posted

Not sure why this is happening, but a lot of outifts loaded on my Skyrim save have parts of it invisible is there a way to fix this?

 

Here's what it should look like http://mitakusaner.blog.fc2.com/blog-entry-490.html

 

Here's how it comes out in game attachicon.gif2015-05-30_00002.jpg

 

Is there any solution to this problem?

 

Open the Zip file check to see that the meshes are indeed in the file.

 

Open the file with Nifskope,

 

click on the actual dress.

 

In the Left pane you will see a highlighted line item that Is the name of the dress although its whatever the author named it.

The highlighted item will be a tree that contains

BSdismemberment Data

Expand that subtree.

 

In the bottom left pane you will see something called like BSdismemberment Partitions

Open those up and check to see if the slots are slot 32 the body slot.

 

If they are not then change them.

 

If they are slot 32.

 

Then you will have to correctly assign the dress slot 32 in Construction Kit or in TesVedit

 

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If the mesh is just FUBAR or if for some reason the Nitri's are not correct for Skyrim well shoot man go learn 2 use Blender or 3DSmax.

 

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The short answer to your inquiry is yes probably.

 

 

Posted

I've most likely done something wrong in the steps, but I opened up the mesh in nifskope and selected the part of the outfit that is missing, but there is no BSdismemberment Data in the left pane or bottom left unless I haven't been looking hard enough, but nothing is turning up in there with BSdismemberment as its name.

Posted

Nifskope is like a must have tool for modders.

 

Getting information for it is hard to come by and often its specific to something else that you might not need.

 

Anyways I'll give it one more shot here, bear in mind I pretty much learned how to do this by trail and error.

 

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Left pane

Contents Outfit Tree

 

Topmost part of the Tree is usually

0 NiNode Scene Root

 

Expanding this Tree reveals its branches or parts.

The parts are the pieces of the outfit and associated weight paints for animation data.

 

Expand the NiNode Scene Root (scene root is sometimes named differently)

 

Expand the Part of the Outfit that is missing in Game.

 

Example of a part, NiTriShape BladesChestf

SubTree List contains

9 NiTriShapeData

>10 BSDismemberSkinInstance  <----Expand this subtree

>13 BSLightingShaderProperty

 

>10 BSDismemberSkinInstance

Subtree contains

Associated Animation Weight Paints.

 

Look at the Bottom Panel

In this information Panel you will find,

> Partitions

Expand that it contains another

> Partitions

Contains

Part Flag

Body Part

 

Body Part

next to it says BSDismemberBodyFlag > Will have a numeral assigned slot < Your slot likely doesn't read slot 32.

 

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If your not seeing stuff named properly it means that the author didn't port this armor to the game properly. 

 

The obvious give away is like when the Headers are named like NiTriStrips instead of NiTriShape

 

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Your just going to have to play around with it and dig up info,

 

I know its a pain in the ass, I had to go through all of that just to have another useful and sometimes fun tool to play with in the toolbox of modding.

 

Scary how little modders actually know man.

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