AtlasG Posted May 29, 2015 Posted May 29, 2015 Okay so heres the deal; I want to make a Shrink Ray mod. Now, the specific issue I'm having is that I want to apply the Mantis Nymph script(squish squish)and the Bloody Mess script to the weapon alongside the shrinking effect. I've tired just copy pasting like the ignorant hack I am, but that didn't work so... how do I go about doing what this?
Guest Posted May 29, 2015 Posted May 29, 2015 Bloody Mess is a perk with its own custom Entry Point, I guess your best deal would be adding the perk (or maybe it would be better adding a hidden perk with the same effect) when you equip the weapon and remove it when you unequip the weapon. The mantis script doesn't seem very useful for your use. The mantis is killed when the player approaches, the references seem inverted by what you are trying to do - at least, I suppose you don't want to kill the one who is wearing the shrink ray weapon. These are 3 useful links for scripting: http://geck.bethsoft.com/index.php/Scripting_for_Beginners http://www.loverslab.com/topic/33245-geck-scripting-from-fool-to-fox/ http://www.loverslab.com/topic/33181-scripting-in-fallout-new-vegas-for-dummies/?do=findComment&comment=832110
AtlasG Posted May 29, 2015 Author Posted May 29, 2015 Bloody Mess is a perk with its own custom Entry Point, I guess your best deal would be adding the perk (or maybe it would be better adding a hidden perk with the same effect) when you equip the weapon and remove it when you unequip the weapon. The mantis script doesn't seem very useful for your use. The mantis is killed when the player approaches, the references seem inverted by what you are trying to do - at least, I suppose you don't want to kill the one who is wearing the shrink ray weapon. These are 3 useful links for scripting: http://geck.bethsoft.com/index.php/Scripting_for_Beginners http://www.loverslab.com/topic/33245-geck-scripting-from-fool-to-fox/ http://www.loverslab.com/topic/33181-scripting-in-fallout-new-vegas-for-dummies/?do=findComment&comment=832110 Awesome. I'll do more than skim those when I have enough time to actually soak it in. By the way, I didn't want the script to be attached to the weapon, I wanted it to be attached the the attack. For instance, you blast Sunny Smiles and have the Mantis script kick in along with the shrinking one, making her die when you approach. The bloody mess effect is just wanted to make it more realistic. Then I was gonna throw it somewhere in Big Mountain, because that just makes sense.
Guest Posted May 29, 2015 Posted May 29, 2015 By the way, I didn't want the script to be attached to the weapon, I wanted it to be attached the the attack. For instance, you blast Sunny Smiles and have the Mantis script kick in along with the shrinking one, making her die when you approach. Probably you will want to add an Object Effect to the weapon and that should cast a spell on your target. Inside the spell you can put all the scripted effects you want. However a bit of digging on scripting would be necessary, it still require some scripting knowledge. To shrink your target, you could down-scale it with a command like: rMyTarget.SetScale (some value lower than 1)
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