Mud Posted May 21, 2015 Share Posted May 21, 2015 Just need to confirm something so I don't need to test things myself: If I were to load up a vanilla NPC in a mod and edit one of its tabs, such as its Inventory tab, that edit would be lost if any other mod loaded after this one edits the same NPC, even if the second mod doesn't edit its inventory, correct? Link to comment
Gameplayer Posted May 22, 2015 Share Posted May 22, 2015 Just need to confirm something so I don't need to test things myself: If I were to load up a vanilla NPC in a mod and edit one of its tabs, such as its Inventory tab, that edit would be lost if any other mod loaded after this one edits the same NPC, even if the second mod doesn't edit its inventory, correct? If the second mod adds perks, items, hair, tints, changes the face, adds keywords, changes stats or attributes, adds AI package, .....There's kinda a lot of stuff. Basically I had to write a patch to make Specialized Followers, SBF all in one, NPC Dibella, Obis, Unofficail Patch...Make all that work together I wrote a patch and then merged them into one esp. Merge step was not required but I didn't want all those ESP files. Advantage was better looks, AI, and essential fixes. Made the patch in TesVedit. Link to comment
Mud Posted May 22, 2015 Author Share Posted May 22, 2015 Well, thanks, but that's not quite what I asked - I just wanted to confirm that if two different esps modify different parts of the same NPC, like one edits inventory data and the other edits their combat stats, the one loaded later will still cause the first mod's changes to be lost. Link to comment
Gameplayer Posted May 22, 2015 Share Posted May 22, 2015 Yes Well, thanks, but that's not quite what I asked - I just wanted to confirm that if two different esps modify different parts of the same NPC, like one edits inventory data and the other edits their combat stats, the one loaded later will still cause the first mod's changes to be lost. You would have to make a patch for the 1st mod and the 2nd mod to have changes show in game. You could then merge mod 1, mod 2, and the patch mod. OR You could just face the fact that mod 1 has changes that will not be in the game and could just be a useless esp. Link to comment
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