interactive8 Posted May 20, 2015 Posted May 20, 2015 What do you think about tweaking this value? (VideoMemorySizeMb) Curentlly i'm running on 64bit Windows 7 with 1gb GPU and 8gb ram, so i though why don't tweak my skyrim a bit further? I already tweaked it with various, well knowns optmizations guides, like SKSE.ini memory tweaks etc. I found an formula which says that i should set value of VideoMemorySizeMb, like this: VideoMemorySizeMb = (GPU memory in MB + Your Ram memory) - 2048 For my specs it would be (1024+8192) - 2024 And if i did it right, it should be 7168. Right now i have it set on 2000, i think it was the default value. So... how can this affect skyrim performance? Is it good for overall optimization? -Does it make skyrim run smoother on higher graphic settings or with ENB? - Can it prevent from some CTDS or random sluttering? Yup i know sluttering and CTDs is a very broad subject and many diffrent things can make it happen, but you never knows . Or maybe nothing from above and it just cause some problems and should be left alone ? Long story short, is this tweak, a good idea and is it performance friendly?
Anatriax Posted May 20, 2015 Posted May 20, 2015 http://www.loverslab.com/topic/47209-anatriaxs-wonderful-world-of-skyrim-an-indepth-and-immersive-guide/?p=1182547
Alpia Posted May 20, 2015 Posted May 20, 2015 Long story in short it helps prevent ctd also helps with performance, but only until your ram speed is fully used. It will defenetly don't hurt its afterall just a setting so you can only gain with this as long as you have a 64bit system but since you have one I dont have to explain why. Of course this method is performance friendly it will not prevent stuttering nor will it increase performance what enb does is allocating load from the vram to the system ram this helps with ctd's maybe increase performance but be aware vram is way faster then normal system ram (vram ddr5 system ram ddr3) so if your video card is at its limit you at least wont crash but due to the lower speed of the ram you may stutter instead but maybe you wont even notic it depending on how heavy the load is and if the normal system ram is fast enough. Formula easy explained (vram + system ram) - 2024 the 2024 is what you should left over for the operating system (windows) and other background programs otherwise you obviously get into trouble
interactive8 Posted May 20, 2015 Author Posted May 20, 2015 Thanks both of you, i think it resolve any further doubts.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 What do you think about tweaking this value? (VideoMemorySizeMb) Curentlly i'm running on 64bit Windows 7 with 1gb GPU and 8gb ram, so i though why don't tweak my skyrim a bit further? I already tweaked it with various, well knowns optmizations guides, like SKSE.ini memory tweaks etc. I found an formula which says that i should set value of VideoMemorySizeMb, like this: VideoMemorySizeMb = (GPU memory in MB + Your Ram memory) - 2048 For my specs it would be (1024+8192) - 2024 And if i did it right, it should be 7168. Right now i have it set on 2000, i think it was the default value. So... how can this affect skyrim performance? Is it good for overall optimization? -Does it make skyrim run smoother on higher graphic settings or with ENB? - Can it prevent from some CTDS or random sluttering? Yup i know sluttering and CTDs is a very broad subject and many diffrent things can make it happen, but you never knows . Or maybe nothing from above and it just cause some problems and should be left alone ? Long story short, is this tweak, a good idea and is it performance friendly? No, there is a more accurate method. Yes its very much worth it. Go to Control Panel. Go to Display Resolution Go to advanced settings Your going to see exactly how much memory windows says you can place in that field. I have GTX 550 ti 1G, 8 GRam....My windows says its in the 3G area. So why is this well. win 7 is going to eat up too 3Gigs of RAM Skyrim is going to eat up too 3.1 Gigs of Ram So uh where is the room for 7 more Gigs?
Anatriax Posted May 20, 2015 Posted May 20, 2015 What do you think about tweaking this value? (VideoMemorySizeMb) Curentlly i'm running on 64bit Windows 7 with 1gb GPU and 8gb ram, so i though why don't tweak my skyrim a bit further? I already tweaked it with various, well knowns optmizations guides, like SKSE.ini memory tweaks etc. I found an formula which says that i should set value of VideoMemorySizeMb, like this: VideoMemorySizeMb = (GPU memory in MB + Your Ram memory) - 2048 For my specs it would be (1024+8192) - 2024 And if i did it right, it should be 7168. Right now i have it set on 2000, i think it was the default value. So... how can this affect skyrim performance? Is it good for overall optimization? -Does it make skyrim run smoother on higher graphic settings or with ENB? - Can it prevent from some CTDS or random sluttering? Yup i know sluttering and CTDs is a very broad subject and many diffrent things can make it happen, but you never knows . Or maybe nothing from above and it just cause some problems and should be left alone ? Long story short, is this tweak, a good idea and is it performance friendly? No, there is a more accurate method. Yes its very much worth it. Go to Control Panel. Go to Display Resolution Go to advanced settings Your going to see exactly how much memory windows says you can place in that field. I have GTX 550 ti 1G, 8 GRam....My windows says its in the 3G area. So why is this well. win 7 is going to eat up too 3Gigs of RAM Skyrim is going to eat up too 3.1 Gigs of Ram So uh where is the room for 7 more Gigs? Skyrim doesn't natively eat up that 3.1gb of RAM. It's not like "Oh Skyrim is open, that's 3.1gb of RAM that's unavailable." That RAM is primarily used during events that require heavy scripting. What setting your ENBoost (enblocal.ini) to VRAM + System RAM - 2048 does, is allow ENB to use whatever memory is available through that. It doesn't automatically go "Oh, well you need 3gb of RAM for Window (not entirely true if you tweak it right, or use SmarClose like my guide suggests), and Skyrim is gonna use 3.1gb, so that leaves you with XXX amount that is allotted to ENB. Ok now your RAM is full." Which is kind of how you're making it sound. What actually happens is Skyrim CAN use UP TO 3.1gb of RAM. It doesn't use 3.1gb of RAM ALL THE TIME. If you use SmartClose from my guide, that terminates ALL Windows applications and services except for ABSOLUTELY critical services, and ones you have included exceptions for...normally reducing Windows needed RAM to around 1.3gb. MUCH less than the numbers you have stated. Now for some math. I'll use my system as an example here. I have 8gb System RAM, we'll label this X in the following equation 4gb VRAM, we'll label this V in the following equation Windows uses (if you use SmartClose, as I've suggested) 1.5gb max, we'll label this W Available RAM for ENB = (X+V) - W or 10240 = (8192+4096) - 2048 Now if Skyrim takes up a portion of that available RAM? That's expected and calculated into the equation that EVERYONE suggests for ENB settings. SkyrimTuner uses this equation. EWI uses this equation. Tony971 uses this equation. FireFreak111 uses this equation. FireFreak111 actually suggests rounding this number down to the nearest 1000 valute, so in my case I should be putting 10000, instead of 10240. These are people that have been well known on the Nexus for their stability guides for a number of years. You can believe me when I say that they have tested, monitored, tweaked, and retested every possible equation and value available... and they've found that this is the base equation that everyone should use. So again, that "Available RAM for ENB" is what ENBoost CAN use, not what it WILL use. So, setting it higher is actually a good thing, because if the extra RAM is available from Skyrim not using it? ENB will use it. When Skyrim decides it needs that RAM? It will take priority, and ENB will give it back.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 What do you think about tweaking this value? (VideoMemorySizeMb) Curentlly i'm running on 64bit Windows 7 with 1gb GPU and 8gb ram, so i though why don't tweak my skyrim a bit further? I already tweaked it with various, well knowns optmizations guides, like SKSE.ini memory tweaks etc. I found an formula which says that i should set value of VideoMemorySizeMb, like this: VideoMemorySizeMb = (GPU memory in MB + Your Ram memory) - 2048 For my specs it would be (1024+8192) - 2024 And if i did it right, it should be 7168. Right now i have it set on 2000, i think it was the default value. So... how can this affect skyrim performance? Is it good for overall optimization? -Does it make skyrim run smoother on higher graphic settings or with ENB? - Can it prevent from some CTDS or random sluttering? Yup i know sluttering and CTDs is a very broad subject and many diffrent things can make it happen, but you never knows . Or maybe nothing from above and it just cause some problems and should be left alone ? Long story short, is this tweak, a good idea and is it performance friendly? No, there is a more accurate method. Yes its very much worth it. Go to Control Panel. Go to Display Resolution Go to advanced settings Your going to see exactly how much memory windows says you can place in that field. I have GTX 550 ti 1G, 8 GRam....My windows says its in the 3G area. So why is this well. win 7 is going to eat up too 3Gigs of RAM Skyrim is going to eat up too 3.1 Gigs of Ram So uh where is the room for 7 more Gigs? Skyrim doesn't natively eat up that 3.1gb of RAM. It's not like "Oh Skyrim is open, that's 3.1gb of RAM that's unavailable." That RAM is primarily used during events that require heavy scripting. What setting your ENBoost (enblocal.ini) to VRAM + System RAM - 2048 does, is allow ENB to use whatever memory is available through that. It doesn't automatically go "Oh, well you need 3gb of RAM for Window (not entirely true if you tweak it right, or use SmarClose like my guide suggests), and Skyrim is gonna use 3.1gb, so that leaves you with XXX amount that is allotted to ENB. Ok now your RAM is full." Which is kind of how you're making it sound. What actually happens is Skyrim CAN use UP TO 3.1gb of RAM. It doesn't use 3.1gb of RAM ALL THE TIME. If you use SmartClose from my guide, that terminates ALL Windows applications and services except for ABSOLUTELY critical services, and ones you have included exceptions for...normally reducing Windows needed RAM to around 1.3gb. MUCH less than the numbers you have stated. Now for some math. I'll use my system as an example here. I have 8gb System RAM, we'll label this X in the following equation 4gb VRAM, we'll label this V in the following equation Windows uses (if you use SmartClose, as I've suggested) 1.5gb max, we'll label this W Available RAM for ENB = (X+V) - W or 10240 = (8192+4096) - 2048 Now if Skyrim takes up a portion of that available RAM? That's expected and calculated into the equation that EVERYONE suggests for ENB settings. SkyrimTuner uses this equation. EWI uses this equation. Tony971 uses this equation. FireFreak111 uses this equation. FireFreak111 actually suggests rounding this number down to the nearest 1000 valute, so in my case I should be putting 10000, instead of 10240. These are people that have been well known on the Nexus for their stability guides for a number of years. You can believe me when I say that they have tested, monitored, tweaked, and retested every possible equation and value available... and they've found that this is the base equation that everyone should use. So again, that "Available RAM for ENB" is what ENBoost CAN use, not what it WILL use. So, setting it higher is actually a good thing, because if the extra RAM is available from Skyrim not using it? ENB will use it. When Skyrim decides it needs that RAM? It will take priority, and ENB will give it back. Here go here and tell me how you get that. Sheson's Memory Block Log, the guy that made that tweak says differently, Im going with what he said cause IDK he's the scripter that made it possible in the first place. Putting more amounts here has been claimed to cause problems by the guy that made the tweak, so I guess your ok with that. http://www.nexusmods.com/skyrim/mods/50471/? Over here is the Step Wiki where they explain the best method to adjust your ENBlocal file, which likely is also safe and most efficient. http://wiki.step-project.com/guide.enb I get that it is too hard to actually go into the control panel and look for correct values and many would rather just take two numbers in there head and say its good enough. I get that its even said here in the wiki, However they also give the method to precisely find the exact amount. Which is going to be better? Putting the wrong amount at best does nothing bad....Bear that in mind.
Anatriax Posted May 20, 2015 Posted May 20, 2015 What do you think about tweaking this value? (VideoMemorySizeMb) Curentlly i'm running on 64bit Windows 7 with 1gb GPU and 8gb ram, so i though why don't tweak my skyrim a bit further? I already tweaked it with various, well knowns optmizations guides, like SKSE.ini memory tweaks etc. I found an formula which says that i should set value of VideoMemorySizeMb, like this: VideoMemorySizeMb = (GPU memory in MB + Your Ram memory) - 2048 For my specs it would be (1024+8192) - 2024 And if i did it right, it should be 7168. Right now i have it set on 2000, i think it was the default value. So... how can this affect skyrim performance? Is it good for overall optimization? -Does it make skyrim run smoother on higher graphic settings or with ENB? - Can it prevent from some CTDS or random sluttering? Yup i know sluttering and CTDs is a very broad subject and many diffrent things can make it happen, but you never knows . Or maybe nothing from above and it just cause some problems and should be left alone ? Long story short, is this tweak, a good idea and is it performance friendly? No, there is a more accurate method. Yes its very much worth it. Go to Control Panel. Go to Display Resolution Go to advanced settings Your going to see exactly how much memory windows says you can place in that field. I have GTX 550 ti 1G, 8 GRam....My windows says its in the 3G area. So why is this well. win 7 is going to eat up too 3Gigs of RAM Skyrim is going to eat up too 3.1 Gigs of Ram So uh where is the room for 7 more Gigs? Skyrim doesn't natively eat up that 3.1gb of RAM. It's not like "Oh Skyrim is open, that's 3.1gb of RAM that's unavailable." That RAM is primarily used during events that require heavy scripting. What setting your ENBoost (enblocal.ini) to VRAM + System RAM - 2048 does, is allow ENB to use whatever memory is available through that. It doesn't automatically go "Oh, well you need 3gb of RAM for Window (not entirely true if you tweak it right, or use SmarClose like my guide suggests), and Skyrim is gonna use 3.1gb, so that leaves you with XXX amount that is allotted to ENB. Ok now your RAM is full." Which is kind of how you're making it sound. What actually happens is Skyrim CAN use UP TO 3.1gb of RAM. It doesn't use 3.1gb of RAM ALL THE TIME. If you use SmartClose from my guide, that terminates ALL Windows applications and services except for ABSOLUTELY critical services, and ones you have included exceptions for...normally reducing Windows needed RAM to around 1.3gb. MUCH less than the numbers you have stated. Now for some math. I'll use my system as an example here. I have 8gb System RAM, we'll label this X in the following equation 4gb VRAM, we'll label this V in the following equation Windows uses (if you use SmartClose, as I've suggested) 1.5gb max, we'll label this W Available RAM for ENB = (X+V) - W or 10240 = (8192+4096) - 2048 Now if Skyrim takes up a portion of that available RAM? That's expected and calculated into the equation that EVERYONE suggests for ENB settings. SkyrimTuner uses this equation. EWI uses this equation. Tony971 uses this equation. FireFreak111 uses this equation. FireFreak111 actually suggests rounding this number down to the nearest 1000 valute, so in my case I should be putting 10000, instead of 10240. These are people that have been well known on the Nexus for their stability guides for a number of years. You can believe me when I say that they have tested, monitored, tweaked, and retested every possible equation and value available... and they've found that this is the base equation that everyone should use. So again, that "Available RAM for ENB" is what ENBoost CAN use, not what it WILL use. So, setting it higher is actually a good thing, because if the extra RAM is available from Skyrim not using it? ENB will use it. When Skyrim decides it needs that RAM? It will take priority, and ENB will give it back. Here go here and tell me how you get that. Sheson's Memory Block Log, the guy that made that tweak says differently, Im going with what he said cause IDK he's the scripter that made it possible in the first place. Putting more amounts here has been claimed to cause problems by the guy that made the tweak, so I guess your ok with that. http://www.nexusmods.com/skyrim/mods/50471/? Over here is the Step Wiki where they explain the best method to adjust your ENBlocal file, which likely is also safe and most efficient. http://wiki.step-project.com/guide.enb I get that it is too hard to actually go into the control panel and look for correct values and many would rather just take two numbers in there head and say its good enough. I get that its even said here in the wiki, However they also give the method to precisely find the exact amount. Which is going to be better? Putting the wrong amount at best does nothing bad....Bear that in mind. LOL Sheeson didn't make the ENBoost "tweak". That was Boris Voronstov. Link to the S.T.E.P. Guide is empty. I think this is the link you were looking for: http://wiki.step-project.com/Guide:ENBlocal_INI Here's the quote for this section from S.T.E.P. VideoMemorySizeMbThis sets the total memory that will be used for the ENBoost dynamic memory allocation. All available VRAM, except for the amount set with ReservedMemorySizeMb, will be used first, and if VideoMemorySizeMb is set to a value higher than total VRAM of the user's videocard, then ENBoost will use system RAM, if necessary, by running instances of enbhost.exe. Users with 32-bit systems should set this parameter's value equal to the total VRAM of their videocard; this is the most stable value. However, users with 32-bit or 64-bit systems and less than 8GB of system RAM should use the formula: (VRAM + System RAM) - 2048. Users with 64-bit systems with equal to or greater than 8Gb of system RAM should use the formula: (Total Available Video/Graphics Memory - [170 (for win7) or 350 (for win8/10)). When calculating the value, it is not necessary to subtract the value set for ReservedMemorySizeMb, because ENBoost already takes it into consideration. If AutodetectVideoMemorySize is enabled below, this parameter is ignored. All values are in megabytes.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 I'm getting so tired of this Your obviously clueless that adding more RAM doesn't in fact make things run faster. The program will only use what it needs. Your suggesting to players to allocate more than the game will use. Your robbing an allotment of RAM from one process to another. If we wanted these processes to run faster we would have to get higher speed RAM! Going to find the specifics and put an end to your shit.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 You are supposed to go to the control panel its in the notepad txt The Real allotment for ENB.txt
Anatriax Posted May 20, 2015 Posted May 20, 2015 I'm getting so tired of this Your obviously clueless that adding more RAM doesn't in fact make things run faster. The program will only use what it needs. Your suggesting to players to allocate more than the game will use. Your robbing an allotment of RAM from one process to another. If we wanted these processes to run faster we would have to get higher speed RAM! Going to find the specifics and put an end to your shit. I think I did just "put an end to my shit" by quoting S.T.E.P., who you brought up in the first place
Gameplayer Posted May 20, 2015 Posted May 20, 2015 If you don't know who the F Sheson is your in no position to argue on this. Copied link and quated text in the TXT file. Doesn't fucking matter you can copy paste into these forums and I cant. Sheson is the guy that made that tweak possible, maybe Im mistaken and you made that tweak??? I'm getting so tired of this Your obviously clueless that adding more RAM doesn't in fact make things run faster. The program will only use what it needs. Your suggesting to players to allocate more than the game will use. Your robbing an allotment of RAM from one process to another. If we wanted these processes to run faster we would have to get higher speed RAM! Going to find the specifics and put an end to your shit. I think I did just "put an end to my shit" by quoting S.T.E.P., who you brought up in the first place I just also quated STEP. Sheson says 20MB more than the max amount actually used.txt
Anatriax Posted May 20, 2015 Posted May 20, 2015 appx 200mb less than what the formula suggests. So you're telling us that 200mb is going to make that big of a performance difference when "robbing Peter to pay Paul" ? I don't think so.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 That's just a gif I grabbed off the internet. untitled.jpg appx 200mb less than what the formula suggests. So you're telling us that 200mb is going to make that big of a performance difference when "robbing Peter to pay Paul" ? I don't think so.
Anatriax Posted May 20, 2015 Posted May 20, 2015 Dude, Memory Blocks log doesn't apply to ENBoost. ENBoost was developed by Boris Voronstov as a part of ENBSeries. You're talking about Memory Blocks log, which applies to SSME, or SKSE now that it has the patch built into it. You're trying to use one tool to help you decide what to put in another, that's not even related to the tool that the original post was about. Get your shit straight, sir.
Gameplayer Posted May 20, 2015 Posted May 20, 2015 Girl go argue that with Sheson. Really Go to the source and take it up with the programmer himself. I can see I'm clearly wasting my time talking to you and its accomplishing nothing your just more interested in being right when yes I can go to the source too and point out exactly why your wrong. This is tiresome and it gets us no where but if people follow your advice its basically against the suggestion of the Programmer that made the tweak so since your an awesome game user with no mods and all of 3 years of modding experience really who am I supposed to trust? You or Sheson? The real problem is that the bulk of the people following your advice don't even know who Sheson is or what he suggested and that's a huge issue. ------------------- I'm going to say this again. If your allotting 1 GIG of RAM to block 1 that means that your taking RAM from your total allotment, Sheson said so he is a programmer he made the SKSE tweak. He says if you only need 300MB in block one than the rest that is allotted does nothing. He says that reducing the amount allotted elsewhere can cause issues. So no your wrong it doesn't matter your not the guy that has the credentials to make your claims. ----------------------------------- ENB boost I know Im right cause I also took the extra step to read further in the Step Wiki and guess what it says the exact number is found in the control panel. Not some random picture I grabbed off the internet, no your computers control panel, jeesh your a pain in the ass, and for no good reason. Gee I wonder what Im supposed to do with that.
Anatriax Posted May 20, 2015 Posted May 20, 2015 Again, Sheeson did not make the original tool that this post was about. ENBoost was developed by Boris Vorontsov as part of ENBSeries. Sheeson developed SSME, which is now incorporated into SKSE. Memory Blocks Log helps you determine the default heap allocation in SKSE.ini. It is in no way related to ENBSeries or ENBoost at all. To quote Sheeson on Nexus: http://www.nexusmods.com/skyrim/mods/50471/?MemoryBlocksLog is a SKSE plugin that writes the sizes of the two memory blocks DefaultHeap and ScrapHeap to a logfile whenever more memory is committed to them. Check the readme.txt in the zip for more info about how to install and how to use it.After installation and verifying that it writes to the logfile start a game to find the highest needed value for your setup. Find the busy spots with lots of cell data. Windhelm Harbour comes to mind, the Rift or Solitude Harbour. It is typically the exterior spots where you had ILS.If the reported size reaches the patch value, increase it by 128MB and test again.If the reported size does not reach the patch value, take the highest value reported for Block1 (DefaultHeap) from the logfile and add a few Megabytes, for example 20 or 30MB, as buffer.Do not use patch values below the default 256MB.The size of Block2 (ScrapHeap) is just reported for completeness. It should never go over 256MB unless new patch information is discovered. It is recommended not to change it. He clearly states that this applies to skse.ini, which in no way affects ENBoost, which is what the discussion has been about. Am I arguing because I feel the need to be right? yes, I am. Why? Because you're bringing something else into the discussion that is totally unrelated, and flawed.
Anatriax Posted May 20, 2015 Posted May 20, 2015 Progression of conversation: Question > Link to my guide > An explanation from someone else that directly answered the OP's question > OP thanking us for our information > You correcting a formula that is suggested almost everywhere > Me explaining the formula > You bringing up Sheeson and Memory Blocks Log (Totally unrelated to ENB) > Argument about whatever stupid shit.So let me ask. Why in the hell was Sheeson and Memory Blocks Log even brought up in the first place, in a post about ENBoost?
Gameplayer Posted May 20, 2015 Posted May 20, 2015 Again, Sheeson did not make the original tool that this post was about. ENBoost was developed by Boris Vorontsov as part of ENBSeries. Sheeson developed SSME, which is now incorporated into SKSE. Memory Blocks Log helps you determine the default heap allocation in SKSE.ini. It is in no way related to ENBSeries or ENBoost at all. To quote Sheeson on Nexus: http://www.nexusmods.com/skyrim/mods/50471/? MemoryBlocksLog is a SKSE plugin that writes the sizes of the two memory blocks DefaultHeap and ScrapHeap to a logfile whenever more memory is committed to them. Check the readme.txt in the zip for more info about how to install and how to use it. After installation and verifying that it writes to the logfile start a game to find the highest needed value for your setup. Find the busy spots with lots of cell data. Windhelm Harbour comes to mind, the Rift or Solitude Harbour. It is typically the exterior spots where you had ILS. If the reported size reaches the patch value, increase it by 128MB and test again. If the reported size does not reach the patch value, take the highest value reported for Block1 (DefaultHeap) from the logfile and add a few Megabytes, for example 20 or 30MB, as buffer. Do not use patch values below the default 256MB. The size of Block2 (ScrapHeap) is just reported for completeness. It should never go over 256MB unless new patch information is discovered. It is recommended not to change it. He clearly states that this applies to skse.ini, which in no way affects ENBoost, which is what the discussion has been about. Am I arguing because I feel the need to be right? yes, I am. Why? Because you're bringing something else into the discussion that is totally unrelated, and flawed. These are not things I feel a need to address anymore, I have provided correct links and direct quotes from the ones that are truly in the know. As far as the ENB settings go well we both linked info from the same page, both quoted from the same source. As far as SKSE ini tweaks go perhaps a knee jerk reaction but I've seen you give out some arbitrary values and I feel its more important for end-user to tailor these as specific as possible and that they know the option to get specific to the systems resources that they have is important. There is no gain if your allot a higher than possible number. In fact at best it does nothing and at worst it hurts you.
Anatriax Posted May 20, 2015 Posted May 20, 2015 Again, Sheeson did not make the original tool that this post was about. ENBoost was developed by Boris Vorontsov as part of ENBSeries. Sheeson developed SSME, which is now incorporated into SKSE. Memory Blocks Log helps you determine the default heap allocation in SKSE.ini. It is in no way related to ENBSeries or ENBoost at all. To quote Sheeson on Nexus: http://www.nexusmods.com/skyrim/mods/50471/? MemoryBlocksLog is a SKSE plugin that writes the sizes of the two memory blocks DefaultHeap and ScrapHeap to a logfile whenever more memory is committed to them. Check the readme.txt in the zip for more info about how to install and how to use it. After installation and verifying that it writes to the logfile start a game to find the highest needed value for your setup. Find the busy spots with lots of cell data. Windhelm Harbour comes to mind, the Rift or Solitude Harbour. It is typically the exterior spots where you had ILS. If the reported size reaches the patch value, increase it by 128MB and test again. If the reported size does not reach the patch value, take the highest value reported for Block1 (DefaultHeap) from the logfile and add a few Megabytes, for example 20 or 30MB, as buffer. Do not use patch values below the default 256MB. The size of Block2 (ScrapHeap) is just reported for completeness. It should never go over 256MB unless new patch information is discovered. It is recommended not to change it. He clearly states that this applies to skse.ini, which in no way affects ENBoost, which is what the discussion has been about. Am I arguing because I feel the need to be right? yes, I am. Why? Because you're bringing something else into the discussion that is totally unrelated, and flawed. These are not things I feel a need to address anymore, I have provided correct links and direct quotes from the ones that are truly in the know. As far as the ENB settings go well we both linked info from the same page, both quoted from the same source. As far as SKSE ini tweaks go perhaps a knee jerk reaction but I've seen you give out some arbitrary values and I feel its more important for end-user to tailor these as specific as possible and that they know the option to get specific to the systems resources that they have is important. There is no gain if your allot a higher than possible number. In fact at best it does nothing and at worst it hurts you. http://www.loverslab.com/topic/47209-anatriaxs-wonderful-world-of-skyrim-an-indepth-and-immersive-guide/?p=1182511 Direct link to the section of my guide regarding skse.ini. Arbitrary values? I don't see me giving any values at all, and actually stating that I'll come back later to help determine the proper values that need to go there. I think you're just pissed off and need to go get laid. Or have some pie. Pie makes everything better
Anatriax Posted May 20, 2015 Posted May 20, 2015 Pie does sound good. **offers homemade apple pie with vanilla ice cream as a peace offering**
interactive8 Posted May 20, 2015 Author Posted May 20, 2015 Again, Sheeson did not make the original tool that this post was about. ENBoost was developed by Boris Vorontsov as part of ENBSeries. Sheeson developed SSME, which is now incorporated into SKSE. Memory Blocks Log helps you determine the default heap allocation in SKSE.ini. It is in no way related to ENBSeries or ENBoost at all. To quote Sheeson on Nexus: http://www.nexusmods.com/skyrim/mods/50471/? MemoryBlocksLog is a SKSE plugin that writes the sizes of the two memory blocks DefaultHeap and ScrapHeap to a logfile whenever more memory is committed to them. Check the readme.txt in the zip for more info about how to install and how to use it. After installation and verifying that it writes to the logfile start a game to find the highest needed value for your setup. Find the busy spots with lots of cell data. Windhelm Harbour comes to mind, the Rift or Solitude Harbour. It is typically the exterior spots where you had ILS. If the reported size reaches the patch value, increase it by 128MB and test again. If the reported size does not reach the patch value, take the highest value reported for Block1 (DefaultHeap) from the logfile and add a few Megabytes, for example 20 or 30MB, as buffer. Do not use patch values below the default 256MB. The size of Block2 (ScrapHeap) is just reported for completeness. It should never go over 256MB unless new patch information is discovered. It is recommended not to change it. He clearly states that this applies to skse.ini, which in no way affects ENBoost, which is what the discussion has been about. Am I arguing because I feel the need to be right? yes, I am. Why? Because you're bringing something else into the discussion that is totally unrelated, and flawed. These are not things I feel a need to address anymore, I have provided correct links and direct quotes from the ones that are truly in the know. As far as the ENB settings go well we both linked info from the same page, both quoted from the same source. As far as SKSE ini tweaks go perhaps a knee jerk reaction but I've seen you give out some arbitrary values and I feel its more important for end-user to tailor these as specific as possible and that they know the option to get specific to the systems resources that they have is important. There is no gain if your allot a higher than possible number. In fact at best it does nothing and at worst it hurts you. http://www.loverslab.com/topic/47209-anatriaxs-wonderful-world-of-skyrim-an-indepth-and-immersive-guide/?p=1182511 Direct link to the section of my guide regarding skse.ini. Arbitrary values? I don't see me giving any values at all, and actually stating that I'll come back later to help determine the proper values that need to go there. I think you're just pissed off and need to go get laid. Or have some pie. Pie makes everything better Why not both? I just wanted some opinions on memory tweak, and i ended up, fingering the pie hmm. http://postimg.org/image/5hkemdwdz/
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