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Lute on Back Troubles - Positioning Question and TES5edit solution?


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Posted

Okay so I have a small problem, I am using the variation 3 of the quiver from the Racemenu mod that re positions all your weapons. Its basically the belt fastened quivers option. However, now when I try basically all lute or bard mods available that let you have a lute on your back for aesthetic purposes. They all end up just below the quiver. Now I have a question is there a quick way I could change this since its using the quiver placement as its , I guess node, to determine where the lute goes. Could I swap out the models from another mod perhaps or do something similar with the positioning in TES5edit or a similar tool?

 

I tried opening the mod Wearable Bard Lutes Retex in Nifskope, and was unable to find the exact Parition to show me which node on the body it was using. Editing just in the TES5 makes the lute invisible completely so Im assuming I have to do something more with the mesh in Nifskope?


Screen shot for some clarity on my problem. All help would be greatly appreciated thanks =D.

 

http://imgur.com/hRMjBlI

Posted

I think it uses the same node as the quiver actually. The fact that the lute is placed lower than the quiver could mean they are both using the same node and thus are placed automatically next to each other. 

I'm saying this because I use Groovtama's XPMSE skeleton, and in the weapon scaling I can modify the quiver position in game. Doing this, I found out it moved the lute too, but it always positions it next to the quiver instead of directly clipping with it. Interested by the solution too, as I'd like to have the lute behind my back and the quiver on the belt, but can't do so with both of them glued together ... 

Posted

Yeah i use the same skeleton. It would make sense that it shares the spot with the quiver. Im trying to mess around with it in the nifskope but no luck . I just dont know what to edit and what to do when i bring up the lute in the program. Its not the same as a regular armor piece.

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