Nalim Posted March 16, 2012 Posted March 16, 2012 (the stuff under the arms) Its only visible at certain angles and becomes more apparent when you're zoomed out, close up you cant see it. Â Is it unweighed verts that ran away from me or something?
wvh Posted March 16, 2012 Posted March 16, 2012 looks like some sort of z-buffer error... are you sure that z-buffer is enabled in the shader properties of the mesh material in nifskope? (it should have SLSF1_ZBuffer_Test and SLSF2_ZBuffer_Write enabled in shader flags 1 and 2 respectively)
Nalim Posted March 17, 2012 Author Posted March 17, 2012 I copied the shader from CBBE Shader Flags 1: 2187334403 Shader Flags 2: 33587201
Nalim Posted March 18, 2012 Author Posted March 18, 2012 bump, still haven't been able to fix this. Really annoys me. It is happening right where the seams are, is there any way of doubling up over the seams?
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