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Anyone know whats causing this?


Nalim

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Posted

post-21970-13597873934291_thumb.jpg

(the stuff under the arms)

Its only visible at certain angles and becomes more apparent when you're zoomed out, close up you cant see it.

 

Is it unweighed verts that ran away from me or something?

Posted

looks like some sort of z-buffer error... are you sure that z-buffer is enabled in the shader properties of the mesh material in nifskope?

(it should have SLSF1_ZBuffer_Test and SLSF2_ZBuffer_Write enabled in shader flags 1 and 2 respectively)

Posted

bump, still haven't been able to fix this. Really annoys me.

It is happening right where the seams are, is there any way of doubling up over the seams?

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