Redflyingmonkey Posted May 4, 2015 Posted May 4, 2015 Hi, so I'm a tad bit confused concerning those mods. I don't think I need to show my papyrus or load order for this, it's just a matter of knowing how exactly I can make them work together. Basically I want to get all NPC from Anna's NPC to be in my guild using Guild Starter mod, and all followers from Interesting NPCs too. Problem is when I try to recruit them, they stand still where I last talked to them, even though they're technically in my guild. So I tried using the My Home is Your Home mod to set their place to where I placed the guild HQs. But I can't since all Anna's NPCs have this one annoying dialogue when you make them "leave your service", where you have to pick a place to find them later (and of course the guild HQs is not in those options). So I use set playerfollowcount 0 to dismiss them forcefully, except they start running away all of a sudden and I can't find them anywhere without using console. And about INPCs, they just refuse to move when I do that. Kind of confused how I should go to make everything work seamlessly together, maybe someone here uses the same mods as me ?
Guest Posted May 4, 2015 Posted May 4, 2015 for anna npcs they shut have a dialog for just meet me at home. never tryed but could work. inpc shut work fine with my home is your home. sometimes the packed addet needs some time to work. but be aware that you are going to break there ai packed, quest might bug totally out.
Redflyingmonkey Posted May 5, 2015 Author Posted May 5, 2015 Yeah I'm scared about breaking the quests so I only take the followers I know won't cause problems. How do I get them to be in my guild WHILE living in another house tho ? Can this be done on tesedit ?
Old Book Posted May 5, 2015 Posted May 5, 2015 Anna's NPCs have some pretty complicated AI packages, and the NPCs from Interesting NPCs are only somewhat less complicated. I'd hesitate before adding even more scripts on top with other mods. Quests and scenes will break. Probably best to keep it very simple, maybe just telling them that the guild hall is their new residence and nothing else, and making sure to remove that command before doing one of their quests.
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