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Idle Animation Logic Expert Needed


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Posted

I'm adding the seductiveidlea.kf, talk_seductiveidlea.kf and seductiveidleb.kf, talk_seductiveidleb.kf to two new UniqueIdleAnims groups, LSTFlowerGirlSeductiveA and LSTFlowerGirlSeductiveB so that it triggers them when an LST Slave is in Flower mode or running the xLSTSlaveSellFlowerWander package.

 

 

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Both seductiveidlea.kf and seductiveidleb.kf do cycle back and forth, but not talk_seductiveidlea.kf or talk_seductiveidleb.kf. I'm sure it's just I need to adjust the Boolean logic I currently have. Anyone have any clues? 

 

The scenario I'm looking for is she will cycle back and for between A & B for both idle and talk idles.

 

 

Posted

i am more a noob than a novice but i think  you can   :  set a   " global value "   leave it at 0 ,     give conditions to seductive idle a  global value == 1  ,  b   global value == 2 .

 

than in script  you set the " global value " a random , 1 2    , in a loop   with timer or until the package is running.

Posted

Sounds promising but I was aiming to do this with strictly AI packages and idle animation logic and no additional script work. I already have some scripting rework planned to bring some of the PSE features into LST. Right now they are not compatible with one another, like using the Add Gag Other from PSE on a LST slave. It works; gag, restraints are added with the walk/run animations, but it glitches out when H is initiated.

 

I have to dig deeper as I've seen something like this done before, I just forget where or which MOD had it. Definately not any of Colourwheel's MODs. Her AI and idles I immediately delete via Tes4Edit.

 

Thanks!

Posted

the global value idea is from galgat script that Fejeena PMed me for my own animations need    the mod is  loversgalgatver1.04

 

i did not testes the npc conditions idle    but i have tried to trigg the animations with different conditions  and it did not work as i wanted  maybe with getrandom%  > = <  condition  you could do something  .

 

i do not know enogh to help .    sorry  .  and hope you will find a solution.

Posted

After a brief look, my feeling is that talk_seductiveidlea.kf or talk_seductiveidleb.kf will never be selected because the animations above are selected.

Try moving both talk_seductiveidlea.kf and talk_seductiveidleb.kf above the other animation in the group..

Posted

the global value idea is from galgat script that Fejeena PMed me for my own animations need    the mod is  loversgalgatver1.04

 

i did not testes the npc conditions idle    but i have tried to trigg the animations with different conditions  and it did not work as i wanted  maybe with getrandom%  > = <  condition  you could do something  .

 

i do not know enogh to help .    sorry  .  and hope you will find a solution.

 

Thanks and I do appreciate the input!

After a brief look, my feeling is that talk_seductiveidlea.kf or talk_seductiveidleb.kf will never be selected because the animations above are selected.

Try moving both talk_seductiveidlea.kf and talk_seductiveidleb.kf above the other animation in the group..

 

Thanks, I'll give that a try.

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