ShadowStrikeAssassin Posted April 30, 2015 Posted April 30, 2015 I am curious if it is possible for my Redguard character to be referred to as a Khajiit and stuff similar to that? So for example, I use the Khajiit running and crouching animations mod, and I want to trick the game into thinking I'm a khajiit, all whilst using a Redguard's body and also uses the khajiit unarmed combat animations (where they're more like scratches rather than punches). That's not needed, I just want NPCs to think I'm a khajiit instead of a Redguard, but the other stuff would be nice to have as well. If it's not possible to do with console commands, what would I need to do in the creation kit or TES5Edit to be able to trick the game into thinking my character is a Khajiit? Could I clone the Redguard race and edit it so its still a Redguard but everyone sees it as Khajiit, whilst also using Khajiit animations? I do not want to actually be a khajiit as a couple of mods I use don't have much support for beast races (such as PSQ PlayerSuccubusQuest, Sacrificial Spriggan and a few helmet/head mods), so I recently decided to change my character's species from khajiit to Redguard so that I can fully-use those mods, such as being able to make use of the PSQ's body transform without the head becoming all mutated-looking or losing the khajiit tail when reverting to human form. I'm sure it is possible to do since the Lykaios (probably spelled that wrong) mod and various other mods manage to trick the game into thinking they're another race (with, I'm guessing, the race compatibility mod), so I would like to know how to trick the game into thinking my Redguard character is a Khajiit, without affecting any other Redguard characters.
krittakitty Posted May 1, 2015 Posted May 1, 2015 You would need to make a copy of the redguard race in the Creation Kit give it a unique name, and then follow expireds 'Creating a Playable race the right way' guide: http://www.nexusmods.com/skyrim/mods/10165/? (or the updated version for DLC here: http://www.nexusmods.com/skyrim/mods/24168/?) When you set the 'actorproxy' just select khajiit instead of redguard. easy! You can also change over the voice type to Khajiit too if you like.
ShadowStrikeAssassin Posted May 1, 2015 Author Posted May 1, 2015 You would need to make a copy of the redguard race in the Creation Kit give it a unique name, and then follow expireds 'Creating a Playable race the right way' guide: http://www.nexusmods.com/skyrim/mods/10165/? (or the updated version for DLC here: http://www.nexusmods.com/skyrim/mods/24168/?) When you set the 'actorproxy' just select khajiit instead of redguard. easy! You can also change over the voice type to Khajiit too if you like. This is exactly what I need, thank you. I shall be using this. Edit: I'm having an issue on the step where you need to make a new script that utilizes the GenericRaceController where you need to type "Quest" into the Extends section. Whenever I type Quest in, I get an error saying "The extends script does not exist, please pick one that does". What should I do?
krittakitty Posted May 1, 2015 Posted May 1, 2015 You would need to make a copy of the redguard race in the Creation Kit give it a unique name, and then follow expireds 'Creating a Playable race the right way' guide: http://www.nexusmods.com/skyrim/mods/10165/? (or the updated version for DLC here: http://www.nexusmods.com/skyrim/mods/24168/?) When you set the 'actorproxy' just select khajiit instead of redguard. easy! You can also change over the voice type to Khajiit too if you like. This is exactly what I need, thank you. I shall be using this. Edit: I'm having an issue on the step where you need to make a new script that utilizes the GenericRaceController where you need to type "Quest" into the Extends section. Whenever I type Quest in, I get an error saying "The extends script does not exist, please pick one that does". What should I do? Oh I forgot to mention: the latest Skyrim 'update' broke the scripts by placing them in a .rar file ("scripts.rar") in the base Data folder. You just need to unzip this file into your skyrim scripts folder and then try making your race scripts again (remember to delete the 'broken' scripts you have just tried to make before doing this, otherwise if you name them the same CK will tell you that script already exists). Data>Scripts>Source folder Good Luck!
ShadowStrikeAssassin Posted May 1, 2015 Author Posted May 1, 2015 You would need to make a copy of the redguard race in the Creation Kit give it a unique name, and then follow expireds 'Creating a Playable race the right way' guide: http://www.nexusmods.com/skyrim/mods/10165/? (or the updated version for DLC here: http://www.nexusmods.com/skyrim/mods/24168/?) When you set the 'actorproxy' just select khajiit instead of redguard. easy! You can also change over the voice type to Khajiit too if you like. This is exactly what I need, thank you. I shall be using this. Edit: I'm having an issue on the step where you need to make a new script that utilizes the GenericRaceController where you need to type "Quest" into the Extends section. Whenever I type Quest in, I get an error saying "The extends script does not exist, please pick one that does". What should I do? Oh I forgot to mention: the latest Skyrim 'update' broke the scripts by placing them in a .rar file ("scripts.rar") in the base Data folder. You just need to unzip this file into your skyrim scripts folder and then try making your race scripts again (remember to delete the 'broken' scripts you have just tried to make before doing this, otherwise if you name them the same CK will tell you that script already exists). Data>Scripts>Source folder Good Luck! Ahah, that fixed it. Thank you once more! You're a real life saver. Edit: I now have a new problem. When testing the new redguard race out, I do not get refered to as "cat" by Galmar Stone-fist but just "foreigner" instead (I used him as my test subject) I have put the ActorProxyKhajiit into the keywords section of both the new redguard clone race and the new redguard vampire clone race but I did not get referred to as cat like he usually does when speaking to a khajiit.
krittakitty Posted May 2, 2015 Posted May 2, 2015 hrm... Are you using a new character? maybe your game is picking up on old saved data.
ShadowStrikeAssassin Posted May 2, 2015 Author Posted May 2, 2015 hrm... Are you using a new character? maybe your game is picking up on old saved data. I have just tried with a new character to see if it works, and no it doesn't. It doesn't seem to work with your Lykaios mod either. I looked in the RaceCompatibility.esm and the only thing that related to dialogue it changed is the DB09GiannaRace[X]Topic (the [X] being the race) and that's the only one with the ActorProxy[X] keyword in the dialogue. Perhaps that could be the issue? Edit: I have managed to fix it through the use of: http://www.nexusmods.com/skyrim/mods/61004/After making a small fix to the dialogue of Galmar (because the mod author forgot to edit Galmar's lines)
krittakitty Posted May 3, 2015 Posted May 3, 2015 YaY! Glad to hear you got it working, and thanks for sharing that mod, i'll make it a recommendation on my race mod!
ShadowStrikeAssassin Posted May 4, 2015 Author Posted May 4, 2015 YaY! Glad to hear you got it working, and thanks for sharing that mod, i'll make it a recommendation on my race mod! No problem. Your mod is awesome, by the way. I may not have actually played as a Lykaios yet, but I've certainly changed some Nords into them, just to add more diversity to the game (including Balgruff, not sure why I did that, but he looks strangely adorable as a Lykaios). I feel quite honored that you helped me out XD
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