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Archive invalidation through Mod Organizer only half working?


Vector24

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Posted
I'm completely stumped on this one. I've installed Robco certified and Roberts for New Vegas, I'm also using Project Beauty (TTW). I've examined all the file paths and the meshes and textures are where they should be, but for some reason I'm getting this:

 


 

Now that looks like I just don't have Archive Invalidation working, but I do. I have MO set to automatically invalidate. The bsa is where it should be and is checked off. 

 

What's even more odd is that this only seems to be affecting raiders, and only *certain* raiders at that. I'm in the Super Duper Mart currently and came across this:

 


 

Then, came across her friend:

 


 

How is it possible that one model isn't validated, but the other is? I checked the race records in FNVedit and they're all pointing to the same places. As far as I could tell there isn't a second caucasiain raider race. What is going on here?

 

Lastly, I have no idea what this is, but Marts Mutant mod added new meshes and textures which all look fine outside of the game, but once I reactivated the robot in the Super Duper Mart he looks like this

 


 

I should point out I have bloadfacegen set to 1 already in prefs and the fallout ini. I also have binvalidateolderfiles set to 1 as well. I've also modified the sarchivelist to load fallout - invalidation.bsa first on both ini's.

 

The only thing I'm noticing that's not working that I think has something to do with it is the fact that I can't uncheck Fallout - Invalidation.bsa, the dummy bsa that comes with MO to do archive invaldation. Even when I go to my profile and unselect "automatically invalidate" it just rechecks itself and isn't generating a new invalidation.bsa. 

 

If anyone could offer any help with where to start on this I'd be super thankful. I've tried everything I can think of so far with no luck.

 


 

Posted

try using the archiveinvalidation mod from fallout new vegas. A member here suggested it to me and it seems to be working for me although I have heard that it doesn't work for everyone.

Posted

Do you have more then one body mod installed?

I'm using one for males and one for females. I'm also using a custom race (willow) for my character that uses its own file path for bodies.

 

So I think yes? But they're not conflicting as far as I can tell. I still only.have one female upperbody nif in the default female mesh folder.

  • 4 weeks later...
Posted

This thread is somewhat old, but since it seems to be unresolved and I believe I've had pretty much the same issue I think it's worth sharing what I did to seemingly solve it (I've just managed to and I haven't tested every single little thing to validate it yet, but we'll see). I searched around the nets and deactivated archive invalidation in FOMM, followed by using both manual archive invalidation (the little exe thing you drop at data) and ticked automatic archive invalidation at each profile through MO. Then I made sure MO was managing the relevant archive invalidation BSA files through the archives tab. I hope this helps :)

  • 3 months later...
Posted

I had the exact same issue with the op what fixed it for me was, putting ArchiveInvalidationInvalidated!.bsa directly into data folder then having MO manage archives. You will notice that when you do this MO will load invalidation.bsa before the main game archives which fixes this weird issue. Thread is a bit old but there was no fix for me so I hope it helps someone.

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