Duchess_Gummybuns Posted April 25, 2015 Posted April 25, 2015 So, I ran into a problem that drove me so mad I did a clean install and over the course of a week retweaked my Skyrim build. That problem that caused me so much heartache was "Invisible fires." It was not missing textures or modded textures, it was not conflict with a refraction mod (as I thought,) it wasn't even a conflict of mods. After my work retweaking was done, I started my game up. I wiped the sweat from my brow and prayed. There had been no hiccups, no hurdles, no newly emerging issues, I was home free. After rebalancing my old saves for this new build, I was pleased. Running my happy butt around Nirn like a soft little newb, until I entered.... AN INN. And THERE, at MY feet! (How dare it!) A FIRE! THAT. WAS. INVISIBLE! I had no other option. I backed up My skyrim/pref.inis and the main .dll (I read that might cause it) and restarted the launcher, spawning new inis. Through trial and error I found Skyrimprefs.ini to be the culprit, but I had done nothing more to it than was required by STEP, my mods, and ENB. Nevertheless, I sifted until I found the rouge value. ENB says its effects REQUIRE bfloatpointrendertarget to be 1. REQUIRED. So, like the little blasphemous heathen I am, I reverted it to 0 to find my fires had miraculously reappeared and my ENB preset (Pinnapplevision) seems to working just fine. Why does bfloatpointrendertarget do that to my fires? What is its purpose in ENB? I am partly only posting this so that it will be easier for others experiencing my plight to find an explanation.
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