Duude98 Posted April 19, 2015 Posted April 19, 2015 Hello! I am currently working on a mod that has a character in it that moves in a very similar way to that of the flame atronach. Instead of going through all the trouble of making a playable race be able to use the atronach's animations, I instead tried rigging the model to the atronach's skeleton using the skin wrap method. It wraps fine, sort of, because the game renders it just fine, but the moment that an animation starts playing, the model crumples into a ball. Looking at the skeleton in max, everything seems fine, but I am new to this, so I am not sure. Could someone give me some pointers and tell me what I am doing wrong?
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