Ark of Truth Posted April 16, 2015 Posted April 16, 2015 Does anyone know if it is possible to make a 4th armor type? So it is as follows: Light Medium Heavy Adaptive
Kodiak Posted April 16, 2015 Posted April 16, 2015 Unless some sort of witchery is possible through scripting and NVSE (well beyond me) the limitations of GECK will only permit that standard 3 types (light, Med and Heavy). The idea of adaptive armor, I'm assuming you mean it in the SWtoR sense of where the armor is essentially universal and will grant an armor rating appropriate to what the character can use based on skills and perks regardless of what the armor actually is. An example for those who don't play: Combat Armor that would count as light armor on one character who can only wear light armor, but would count as Heavy armor on a different character who could equip heavy equipment. Stats would shift automatically and accordingly to the class restrictions of the character. I'm fairly certain that wouldn't be possible, or at least not a direct translation. Since the PC is free to equip whatever they want to already, with the exception of power armor, the mechanic of Adaptive equipment is obsolete. Best you could do is create a custom armor, tag it as Light, and attach a custom effect/enchantment to it that fits your needs. This is unless you had a different intention for the role an Adaptive piece would fill. Also, again, I have no idea what is possible with scripting and the extender tools. But you'll have to clearly define what you want the Adaptive piece to actually accomplish.
Ark of Truth Posted April 16, 2015 Author Posted April 16, 2015 Nope you pretty much guessed it, Swtor adaptive armor for NV Shame though.
Guest Posted April 16, 2015 Posted April 16, 2015 It's not exactly the same, but this "effect" could be achieved. I can think to a couple of ways. 1) straight - nvse Since what essentially is important in an armor is the DT, you can set it OnEquip, under some certain conditions (those where the armor would "adapt" to the player) NVSE command that sets the DT is SetArmorDT 2) a lil more complicated - swapping item You can have 3 different base IDs - Vanilla combat armor - Adaptive combat armor "light" - Adaptive combat armor "heavy" When you equip vanilla armor, a script will automatically switch to one of the 2 other models, based by your "build". At least if I understood well how it should work. It's not much different to what happens in A.R.E.S. : when your daughter equips an armor, automatically it is changed with the custom type 6m included inside the A.R.E.S. mod - the only difference is you would put an extra condition that will equips one or another model. Downside of it - on versions with a different language than yours, people would equip a Armatura da Combattimento and they'll find themselves wearing a Combat Armor. Not a big deal, if you hear me. *** The model can be switched too, in case it's necessary. With method 2), it will be automatic obviously, but with method 1) it still is possible to make it via script. *** EDIT which probably can be avoided using GetName and SetName
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