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skyrim, mods, and windows 10....


Shor

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Posted

TLDR;  How do you find all of the files that are associated with / or used by a given mod?

 

 

Long version:

I have not been playing Skyrim since Windows 10 launched, too busy with testing 'important' things.  Now I have gotten down to some of the items lower on my list.  OK, a brand new version of Skyrim loads and plays OK.  But when I go to use a version of Skyrim that was installed in Win 7, it starts loading, gets a small black box in upper left (normal) then tries to go full screen and *BLINK* - that's it.  So now I am trying tofind out which of the many mods that I have installed are causing the issue.  (I can't even really tell what the issue is, not from the event log or from any of the various skyrim logs that I know about...) 

 

One of the mods that I am trying to recover is my mod of the Nexus mod, 'Skyrim Witcher Experience Enhanced' by Talyn82.  I modified almost everything...  I removed the undies, (paint.net work, not TOOOO bad, needs some more work...) removed some extraneous character-types from the racemenu, (CK work...) and forced the .esp to use the now-nude textures instead of the one with long pants...  (Nifskope, CK, possible some tesvedit...(?)...  As well, I added the body type to the SOS mod so that it would work there as well...  I could POSSIBLY re-create all of this, but I originally did this all about 1.5 years to about six months ago, in bits and pieces.  And I am not the world's best notekeeper...

 

Now, one would think that if I installed all of the various components, (the modded ESP, the various modded textures, meshes, SOS files, etc., that it would all work as advertised, right?  Nope.  Hence the question in the TLDR;

 

 

Posted

install wrye bash and look for red/orange check marks. Those are your problem mods... or at least a damn good start

 

thanks, I'll give that a go...  Forgot about the bash.  Found that tes5edit was a bit of help, but brought up more issues than it solved (at least for me).  Kinda like too many trees, y'know?

Posted

Check out the speed and stability guide for enb on nexus. Might help you out a lot.

 

Prior to the guide, I had to keep my sexlab characters, and my normal characters separated (ie: uninstall sexlab mods before playing a normal character), after the guide? Everything works fine, for the most part. I'm running a slightly older system (3.9ghz 8core cpu, 8gb RAM, GTX 660), Purevision ENB, and nearly all of the suggested mods, plus about 10-15 sexlab mods, Skyre, SEVERAL armor packs, Apocalypse, More Apocalypse, Wintermyst, Helgen Reborn, Moonpath, Falksaar, Wyrmstooth, RLO, Pure Weathers, and a bunch of random stuff to help improve the way I think the game should play... I'd say I'm 98% stable so far. (4 days into switching to Mod Organizer after finding the guide, one CTD, and that was because I ran out of VRAM. I had enblocal.ini set up incorrectly). 

Also make sure to use MO / bash / TESVEdit to check for mod conflicts.

Posted

Check out the speed and stability guide for enb on nexus. Might help you out a lot.

 

Prior to the guide, I had to keep my sexlab characters, and my normal characters separated (ie: uninstall sexlab mods before playing a normal character), after the guide? Everything works fine, for the most part. I'm running a slightly older system (3.9ghz 8core cpu, 8gb RAM, GTX 660), Purevision ENB, and nearly all of the suggested mods, plus about 10-15 sexlab mods, Skyre, SEVERAL armor packs, Apocalypse, More Apocalypse, Wintermyst, Helgen Reborn, Moonpath, Falksaar, Wyrmstooth, RLO, Pure Weathers, and a bunch of random stuff to help improve the way I think the game should play... I'd say I'm 98% stable so far. (4 days into switching to Mod Organizer after finding the guide, one CTD, and that was because I ran out of VRAM. I had enblocal.ini set up incorrectly). 

 

Also make sure to use MO / bash / TESVEdit to check for mod conflicts.

I'll be sure to test out that guide as well, but I am not a big fan of any mod manager type of software..  But every good guide ever written has given me some things to do, or at least think about.  However, I finally solved my original issue.  Turns out that the reason is that dx 9.0c was not installed.  Why does skyrim vanilla run?  I'll take a guess, albeit an uneducated one - DX 12 is supposed to be the be-all and end-all, downward compatible to everything, walks on water...  So vanilla Skyrim runs just fine, thank you.  HOWEVER...  SOME mods, - I suspect that the ENB mods are the biggest culprits - apparently make direct calls to the dx 9.0c library, or something like that...  So, no worky.  That's my theory, and I am sticking to it! 

Posted

d3d9.dll (required by ENB, SweetFX, HiAlgo Boost) is based on DX9. 

And why are you not a fan of mod managers? With Mod Organizer, nothing ever touches your actual install. It's all done through a virtual file system. That way, if you find a mod to be problematic, you can just uninstall it, with no threat or impact to other mods (unless it's listed as a master. Be sure to rebuild reproccer and wrye bash patches)

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