CharlOkais Posted April 9, 2015 Posted April 9, 2015 Hello. I'm trying to make a custom body mesh of my own but I ran in to a really confusing problem. My example body have an a semetrical weight paint. The most confusing part of it is the upper arm, upper arm twist 1 and 2. The right arm seems to be weighted correctly but the left arm seems to got it's order mess up. The Left upper arm weight seems to switch place with upper arm twist 2 for some reason. Is it just me or the importing process is mess up? I try it on both 3ds max 2012 and blender. I notice that FINS have the option about left arm or something. Does it has anything to do with this? The example is cbbe and maybe the original vanilla mesh as well. Help, please?
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