BurnyD Posted April 14, 2015 Author Posted April 14, 2015 New version up, guards are slightly easier to convince at night.
BurnyD Posted April 16, 2015 Author Posted April 16, 2015 I found a bug today, one of the failure options for a female character and female guard was being triggered by success, resulting in both a success option and a failure option appearing in the dialogue (the failure option still led to failure). I'm gonna fix that and quickly check the rest just to be sure that it isn't happening with others. I'll put up a bugfix in a little bit.
Gameplayer Posted April 16, 2015 Posted April 16, 2015 I've been wondering about how you have attached the chance of success to arousal. Since a newly loaded NPC should only have an arousal of zero. Another issue is that arousal only changes for npc's when they are in the players line of sight. Not really sure that your mod will function as intended due to those issues. What I mean is that if a newly spawned guard or bounty hunter shows up chances are that their arousal level should be very low like under 10 points.
BurnyD Posted April 16, 2015 Author Posted April 16, 2015 I've been wondering about how you have attached the chance of success to arousal. Since a newly loaded NPC should only have an arousal of zero. Another issue is that arousal only changes for npc's when they are in the players line of sight. Not really sure that your mod will function as intended due to those issues. What I mean is that if a newly spawned guard or bounty hunter shows up chances are that their arousal level should be very low like under 10 points. Bounty hunters are still a concern for this, because I just haven't encountered one yet (I've been working on tweaking a playthrough, so I've been around town a lot). I don't know if they are spawned with arousal or not. I'm waiting for someone to come back and say that it doesn't work for them. However, in what I have seen running around with the SLAM installed (recommended mod), NPCs do seem to spawn with some random amount of arousal. I could be wrong but it sure seems that way. As for the guards, they aren't randomly spawned. They might be reset if you let the cell reset, but otherwise they persist, and their arousal persists, as far as I can tell with the time rate and such at play. It might be true that they just aren't being exposed to anything to get their arousal system up and running, but once you have what is basically an arousal economy going in an area it works pretty well (I say economy because one guard sees you sexing another guard and gets even more aroused, etc). Generally this should be dealt with in the Aroused MCM options. Some tips for that: Decay Rate: Having a hard time keeping arousal up in NPCs? Turn this down some. Time Rate Change: This is how much the arousal per day goes up when an NPC has an orgasm. Turn it up. Exposure Rate: How much being exposed to sexual things and nudity increase arousal. Turn it up. OR Decay Rate: If you turn this down to 0, the time rate becomes a flat 10%. That means that the guards will grow in arousal by 10% every day if not relieved. This is what I use. Also, if you run mods that have some passive sex in them (Lovers Comfort for example), the Time Rate Change can come into play more. The next version of SexLab is supposed to have a simple arousal system in it, and I will definitely consider switching to using that if it works better. I have some gripes with SexLab Aroused, but generally in my game it is working out fine.
Jjkiis Posted April 17, 2015 Posted April 17, 2015 Hello.Your Mod is very nice.May I translate your "SexLab Sex Bounty" into chinese and then put them on the website,"http://www.skycitizen.net/"?Iwill provide the links to the Nexus site and credit you as the original author. Thank you very much.
BurnyD Posted April 17, 2015 Author Posted April 17, 2015 Hello.Your Mod is very nice.May I translate your "SexLab Sex Bounty" into chinese and then put them on the website,"http://www.skycitizen.net/"?Iwill provide the links to the Nexus site and credit you as the original author. Thank you very much. Sure.
killercam21 Posted April 19, 2015 Posted April 19, 2015 What do you mean an option for thieves? For thieves on the road? yes exactly that thieves on the road that try to take your stuff.
BurnyD Posted April 20, 2015 Author Posted April 20, 2015 What do you mean an option for thieves? For thieves on the road? yes exactly that thieves on the road that try to take your stuff. I don't think I'd add that to this mod but I have thought about putting together other interactions (like my other mod Drunken Sluts). That said, probably not in the immediate future, real life is taking a lot of my time right now.
BurnyD Posted April 20, 2015 Author Posted April 20, 2015 Found another conflict with Prison Overhaul and updated the OP.
Guest Posted April 23, 2015 Posted April 23, 2015 What do you mean an option for thieves? For thieves on the road? yes exactly that thieves on the road that try to take your stuff. Something like this? http://www.nexusmods.com/skyrim/mods/19402/?
r5e4w3q2 Posted April 24, 2015 Posted April 24, 2015 Maybe Agent of Dibella and/or Allure perk giving a small bonus, but only for guards of the opposite gender? This isn't a standard Persuasion attempt right? should Persuasion perk help?
driepinter Posted April 25, 2015 Posted April 25, 2015 Hi BurnyD, thank you for this great mod. [idea] after you had sex with a guard he isn't satisfied and wants you to work as a prostitute to earn a certain amount of money. [idea] after you had sex with a guard he thinks it was the best sex he ever had and want to share you with the other guards.
BurnyD Posted April 25, 2015 Author Posted April 25, 2015 Maybe Agent of Dibella and/or Allure perk giving a small bonus, but only for guards of the opposite gender? This isn't a standard Persuasion attempt right? should Persuasion perk help? I'll look into these.
spoonsinger Posted April 29, 2015 Posted April 29, 2015 I'm pretty sure it's not, but Is this compatible with Spectator Crowds Ultra Edition 0.91 beta and if it isn't, would you make a compatibility patch? I use both mods and they don't touch any of the same things, so it's totally compatible in that they won't interfere with each other. Is there something else you mean, like some part of Spectator Crowds that should also trigger my mod? If so, that doesn't exist, and you'd have to explain to me what it is you want before I could say much more. Morality Guards. You ply your wiles on a guard, and a guard from down the street sticks their nose in. (Actually not really a problem, just don't try to bribe a guard with sex if they have a friend).
BurnyD Posted April 29, 2015 Author Posted April 29, 2015 I know I have seen people requesting in the thread for that mod that guards would not stop you when the person you are having sex with is another guard, but I don't know if that mod maker is planning on adding that feature.
karlpaws Posted April 30, 2015 Posted April 30, 2015 TDF Prostitution I think does the "if blowing a guard, the other guards ignore it" thing. Sometimes I'll just proposition a guard to bump my persuasion skill, and then get a sex scene out of it. Other guards will walk right by me, when otherwise they'd stop, chase off the towns-npc and then demand I do them.
BurnyD Posted May 5, 2015 Author Posted May 5, 2015 I'm working on an update to this that will include more aspects of the game and situation into the calculation, hopefully making it seem more organic. Arousal will still be the primary check but there will be more little things that can affect it. As part of this, the amulet of articulation and blessing of dibella will move into very powerful effects rather than instant success. I wouldn't mind having a few beta testers for the next version so if you are willing to give it a shot, let me know.
BurnyD Posted May 6, 2015 Author Posted May 6, 2015 v1.3 is finished and I'm going to be doing some basic testing today just to make sure I didn't break anything.
most_wanted Posted June 13, 2015 Posted June 13, 2015 I really like the idea and the fact that you added the little details too (the amulet influence, the time of the day, etc..), good job I hope you paid some attention to the dialogues too, it always adds a lot to the athmosphere. If I understood correctly the sex acts are random though. What I'd like is being able to tell the NPC what sex act my character is offering (and if they refuse what I offer, you can have the usual responses asking for more and so on)..OR you can have an alternative to the actual system where you offer LESS that what would be necessary for the bounty and they (the guards) simply let you run away for tis time (without erasing the bounty) My 2c
BurnyD Posted July 23, 2015 Author Posted July 23, 2015 I'm posting a similar update on all my mods... I just wanted to let everyone know that I have, at least for the time being, taken a hiatus from modding. Real life is taking me away, and what little time I do have I have been spending actually playing the game rather than modding it (for me, the two tend to be mutually exclusive). What this means for this mod: With the exception of the two planned features, I honestly consider this mod to be complete. I will leave those as planned features because someday I might get around to it, but if I never do this is still basically what I intended it to be. If I ever decide to scrap those features I will probably release an update with the work I had done on them stripped out, with the only impact there being a smaller file size. I'll still try to answer questions, and if you want to take this mod and take it to the next level somehow, shoot me a PM and let me know.
Darkening Demise Posted August 25, 2015 Posted August 25, 2015 Hope to see you get free time again, eager to see how you implement followers and if it will be compatible with UFO and other follower overhauls. I can't stand just one follower vanilla.
6DarkRaven9 Posted October 15, 2015 Posted October 15, 2015 For some reason I get random 5 gold bounty on me randomly in a hold for no reason as I play.
BurnyD Posted January 29, 2016 Author Posted January 29, 2016 So... I've been gone for a while. Moving, real life, family life, and then my computer dying kept me away. I have a new computer but I'm not really playing Skyrim at all anymore. As far as Bethesda RPGs go, I've moved onto Fallout 4. I just wanted to post here that I am officially not supporting this mod anymore. If anyone is inclined to pick it up where I left, feel free to do so. If you get some working updates and post them for download, I will provide a link in my mod description. Anyways, thanks for all the support and I hope my mods have enriched your game.
kevintheradioguy Posted May 23, 2016 Posted May 23, 2016 It is not supported by the author, but perhaps anyone has a suggestion why when my character pays with their body to the guard, the guard (and any nearby guards) is attacking them? I thought it was a companion I have, who started attacking guards as soon as the scene starts, however, when I dismiss them, guards still attack. Any suggestions on how to fix it or what conflict might cause it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now