kidwitthafro Posted March 10, 2012 Posted March 10, 2012 So, I don't have problems with any of the other shadows--on objects and the ground they look fine. However on my character they are jagged and blocky. Does anyone know how to fix this? Here is a screenshot for reference: http://skyrim.nexusmods.com/imageshare/image.php?id=55010
orhkorhk Posted March 11, 2012 Posted March 11, 2012 So' date=' I don't have problems with any of the other shadows--on objects and the ground they look fine. However on my character they are jagged and blocky. Does anyone know how to fix this? Here is a screenshot for reference: http://skyrim.nexusmods.com/imageshare/image.php?id=55010 [/quote'] There's a line in your Skyrimpref.ini called "iBlurDeferredShadowMask"- You want to change that to either 6 or 7 instead of the default 1 or 3. There's also "iShadowMapResolution, iShadowMapResolutionPrimary & Secondary " which you can try tuning up to 3000. If you don't have the -Primary and -Secondary lines, you can add them in yourself. That's what fixed it all for me. Hope it helps Btw, your pic isn't working right. In the future, you can try puush or tinypic.
Ramses Posted March 11, 2012 Posted March 11, 2012 There's also "iShadowMapResolution' date=' iShadowMapResolutionPrimary & Secondary " which you can try tuning up to 3000.[/quote'] Correction here, this needs to be a factor of 64 > 512, so; 512 (vanilla) 1024 2048 4096 8192 Generally, 4096 is fine. Setting both primary and secondary to 4096 ensures it will use the better shadowmap no matter what. This is what I use for a decent trade-off between resolution and distance (you can't have both): bHighTextureQuality=1 iBlurDeferredShadowMask=7 fInteriorShadowDistance=3500.0000 fShadowDistance=35000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iEquippedTorchesCastShadows=1 iShadowSplitCount=2
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