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How do I go about adding HDT physics to an armor I'm porting?


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I'm porting a set of armor ported from another game into Skyrim, and it's got some robe parts that are rigged to some bones so that you can animate the cloth by hand.

 

What I'm wondering is, is it possible to add HDT physics to these bones so that they will move around in a semi-realistic manner instead of the cloth being stuck to the character's legs, and if so, what are the steps/tools I need to accomplish this?

 

Something I should ask as well, do the bones I want to apply HDT to need to be part of the existing skeleton the end user will use (XPMSE etc), or can they be arbitary bones that only exist on the armor's .nif file?

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