trepleen Posted March 29, 2015 Posted March 29, 2015 I've been wondering how to do this in 3d studio max for a while. Anytime I'd move and set a keyframe for Camera3rd [Cam3], it would mess up in game. Then i found out you have to specify a parameter in FNIS!!! FNIS.txt b -ac myanim123 myanim123.hkx ac animated camera (all animation types except "ofa" and "aa") -> This parameter allows for animations which control the camera with the "Camera3rd [Cam3]" bone. From FNIS documentation v5.1 Now in third person I can control where the 3rd person camera is! Make sure to add the -ac parameter, I had no idea I had to do that! Now, if only we could control the position of the 1st person camera too I'm wondering if I could make a generic 1st person animation like this: 1stperson_cameralevel_crouch.hkx 1stperson_cameralevel_prone.hkx Then just: ;bring first person camera down to the position where the sneak 1st person camera usually is debug.sendanimationevent(game.getplayer(), "1stperson_cameralevel_crouch") ;bring first person camera down to the floor debug.sendanimationevent(game.getplayer(), "1stperson_cameralevel_prone")
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