BloodSplatter Posted March 29, 2015 Posted March 29, 2015 Hey guys So I am working on a mod at the moment, and am finishing up the dialogue branches. Everything there works, except for one forcegreet topic which is initiated through a AI Package. The AI package tells the npc to forcegreet the player, which they do, but nothing will appear other than text from other mods like "I have a gift for you" etc. I set this up just like I did with my other forcegreet topics, which work perfectly. The only difference is that this one is initiated purely through an Ai package and the others are activated through scenes and whatnot. I can't figure out what the problem is. The conditions for the topic and package were empty, as in I tried having no conditions in case one of those wasn't being met... still nothing. I regenerated the SEQ file even though my mod was working fine without one (apart from this recent include) still nothing. I just fail to understand why it's not working, it's not overly complex and I've checked the obvious stuff multiple times. I even tried switching the topic that the AI package forcegreets with to a topic I knew worked, still nothing... I tried equipping the broken forcegreet topic to an actor who I knew successfully is executing other forcegreets, didn't work either. So I can't tell if it's the AI package at fault, the topic, one of the branches perhaps, bit of everything. Gah, as I said, I've made multiple others that have worked fine and set this one up the same but no luck. I did try making ANOTHER forcegreet topic to just see if the CK was trolling me, and the new one doesn't want to fire through the AI package or any other mean either. I have to wonder if that update to the CK a couple days ago has messed this up, though I did restore a backup of my CK files and whatnot. Quite frustrated as this is literally the last addition to this quest and it'll be complete lol.
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