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Adding physics to ADEC armor meshes


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Hey guys,

 

I am in the process of editing the meshes of several of the ADEC armors so that they have breast physics. I'm not trying to make the chest parts of the armors bounce - actually I'm removing the torso portions so that the chest is exposed (I like this look), and I'm hoping to make the remaining femalebody (or an imported version) use physics (bounce).

 

In Oblivion I could just delete the body used in the mesh and the "base" body would then be visible with whatever body you currently used, but NOT in Skyrim (it is just empty when you do this). I was able to be partially successful though, and I'm hoping you could help me finish the job. Here's what I've done.

 

Using Nifskope, so far I have:

 

1. Removed the torso armor from a few of the armors, leaving the greaves and other left-over parts to keep some resemblance (see first attached pic - this is the goal but with physics).

 

2. Added the breast bones by copying them over from the ADEC physics mesh.

 

3. Removed the existing femalebody from the armor, and replaced it with the physics-enabled body from the ADEC mesh collection.

 

This DOES provide bouncy breasts in game, but the weight stays the same as it is in the mesh I copied over (minimum) and does not change to reflect the "base" body weight I have chosen (max). So I'm almost there, but how can I make the body "max" weight?

 

Thanks in advance!

post-22685-1359787376345_thumb.jpg

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