Nichoice Posted March 27, 2015 Share Posted March 27, 2015 Papyrus logs show: [03/28/2015 - 02:09:01AM] Papyrus log opened (PC) [03/28/2015 - 02:09:01AM] Update budget: 800.000000ms (Extra tasklet budget: 800.000000ms, Load screen budget: 2000.000000ms) [03/28/2015 - 02:09:01AM] Memory page: 2048 (min) 4096 (max) 2457600 (max total) I double checked my load order by loading everything in TES5Edit and it loads fine. I changed nothing since I last played Skyrim and for some reason it keeps crashing on startup. Link to comment
Guest Posted March 27, 2015 Share Posted March 27, 2015 Your settings are a little beyond the recommended limits: [...] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [..] Memory page: 128 (min) 512 (max) 76800 (max total) Edit your skyrim.ini to put them a little lower. Please keep in mind that Skyrim is a 32 bit application, trying to allocate 2gb and half on a 32bit application will make it unstable. Link to comment
Nichoice Posted March 27, 2015 Author Share Posted March 27, 2015 Do you mean these settings below: iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 So I deactivated my mod list by half eliminating which one the problem mod was and it turned out to be Skyre! I have no idea why, I reran the reproccers and its still crashing. I am seriously dumbfounded as to what would cause it to crash since I played last night. I have made also made the changes you advised above. Link to comment
Nichoice Posted March 27, 2015 Author Share Posted March 27, 2015 New log shows: [03/28/2015 - 03:01:41AM] Papyrus log opened (PC) [03/28/2015 - 03:01:41AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [03/28/2015 - 03:01:41AM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/28/2015 - 03:01:53AM] Error: Unable to bind script JaxonzEnhGrabObject to JaxonzEnhGrabUpdateQuest (29000D62) because their base types do not match [03/28/2015 - 03:01:53AM] Error: Unable to bind script JaxonzConsolePlugIn to JaxonzEnhGrabUpdateQuest (29000D62) because their base types do not match [03/28/2015 - 03:01:53AM] Error: Unable to bind script jaxonzrenamerobject to JaxonzRenamerQuest (2A000D62) because their base types do not match [03/28/2015 - 03:01:53AM] Error: Unable to bind script JaxonzConsolePlugIn to JaxonzRenamerQuest (2A000D62) because their base types do not match [03/28/2015 - 03:01:53AM] Error: Unable to bind script SKI_PlayerLoadGameAlias to AAACrimeDecay (38000D62) because their base types do not match [03/28/2015 - 03:01:53AM] Cannot open store for class "SexlabUtil1DispelDur", missing file? [03/28/2015 - 03:01:53AM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (5F0054A1) because their base types do not match [03/28/2015 - 03:01:53AM] Cannot open store for class "tol_core", missing file? [03/28/2015 - 03:01:53AM] Cannot open store for class "isilStingGlow", missing file? [03/28/2015 - 03:01:54AM] Cannot open store for class "_arissa_inpc_behavior", missing file? [03/28/2015 - 03:01:54AM] Cannot open store for class "chherdingquestscript", missing file? Link to comment
Guest Posted March 27, 2015 Share Posted March 27, 2015 Ok, the papyrus log now it is more or less fine. There are a few mods that have some bad definitions inside: The script of the quest JaxonzEnhGrabUpdateQuest was using a property and it problably was updated but in your save game it is still referencing the old object. Solution 1: save game clean tool, solution 2: save the game again and reload the new save (may not work.) Some other script were referenced by objects but now they are no more existing. It can be because the pex file is no more available in the installation (solution: reinstall the mod over the previous one) or because the modder removed the script from the mod from one version to another. If the mod is good then a save game cleaner can be the only option. Please keep in mind that these errors usually do not produce a CDT. The main reason of a CDT is usually a missing mod for a dependency or a bad load order. Link to comment
Nichoice Posted March 27, 2015 Author Share Posted March 27, 2015 I realize that, but if I can load everything into TES5Edit that means there are no missing masters. Which means a bad load order, but NOTHING has changed! Which is why I am confused. I never updated any of those mods either since yesterday. EDIT: Wait arissa?! I haven't used the Arissa Companion mod since I migrated everything to Mod Organizer! WTF?! [03/28/2015 - 03:01:54AM] Cannot open store for class "_arissa_inpc_behavior", missing file? EDIT 2: AND ITS 4 AM! I will try and figure it out tomorrow Sigh plugins.txt Link to comment
Nichoice Posted March 27, 2015 Author Share Posted March 27, 2015 Okay, in the saves tab in Mod Organizer, my save game has in italics Missing ESPs and nothing underneath it. Is it suppose to show that text? Link to comment
TheDude2014 Posted March 27, 2015 Share Posted March 27, 2015 If ur ctding when loading a save game then try doing this.. 1° enter console command at main menu "coc qasmoke". that should tele u to qasmoke room and load save norm. 2° new game and load save game The suggestion above only works if ur game is stable and u have alot of mods, that are script intensive, then for some reason it works when doing the above.. Now if ur game is some how ctding still. I recommend seeing if its the mods or game, so disable everything except alternative live another live, unless u wanna go through long intro and start a new game. See if it works, if so then its ur mods if not, could be corrupted skyrim folder or bad skyrim/skyrimprefs.inis. In which case u must either replace .inis, or if aint that reinstall skyrim. Hope that helps and as always GL HF!! Link to comment
Guest Posted March 27, 2015 Share Posted March 27, 2015 Hi @Nichoice, looks like you have a missing mod somewhere. From your mod list I can see that you use Wrye bash, maybe the mod that is missing is referenced inside the merged mods. Inside Mod Organizer, to find the "Missing ESPs", do this: 1) Go in the "Saves" tab on the right. 2) Right click your save game and select "Fix mods..." 3) In the list that will pop-up you will see all the names for the missing mods, and the mod that requires it. Link to comment
Nichoice Posted March 28, 2015 Author Share Posted March 28, 2015 But there is nothing there and I only have 1 mod merged in there and it requires no dependencies There are no errors in Mod Organizer, there are no missing mods Skeletons remain the same, nothing has changed since the last time I ran skyrim. I literally turned on my computer, opened Mod Organizer ran SKSE from there and it crashed. All of my plugins are loading fine into TES5Edit. Therefore there are no missing plugins [00:51] Background Loader: [bijin Warmaidens.esp] Building reference info. [00:51] Background Loader: [bijin Wives.esp] Building reference info. [00:51] Background Loader: [Elisif Makeover.esp] Building reference info. [00:51] Background Loader: [brothers.esp] Building reference info. [00:51] Background Loader: [Weapons & Armor Fixes_Remade.esp] Building reference info. [00:51] Background Loader: [WeaponsArmorFixes_ambSkyforge_Patch.esp] Building reference info. [00:51] Background Loader: [WeaponsArmorFixes_ImmersiveWeapons_Patch.esp] Building reference info. [00:52] Background Loader: [WintermystPatcher.esp] Building reference info. [00:55] Background Loader: [bashed Patch, 0.esp] Building reference info. [00:55] Background Loader: [CCF PreReProccer Patch.esp] Building reference info. [00:55] Background Loader: [Pre ReProccer WAFR IA7 IW aMidianSS Patch.esp] Building reference info. [00:55] Background Loader: [ReProccer.esp] Building reference info. [00:58] Background Loader: Building reference info. [00:58] Background Loader: Building reference info. [00:58] Background Loader: finished Link to comment
Mord Sif Posted March 28, 2015 Share Posted March 28, 2015 If everything loads fine in TES5Edit and MO flags up no problems then I guess it must be a problem with the SKSE launcher. I'd try reinstalling SKSE and deleting/re-adding it as an MO executable and see if that helps. (As far as I remember, it's normal for MO to show the "Missing ESPs" line when you hover over a save with nothing listed beneath it if there are no missing esps.) Also, in the last couple of weeks there has been a small update to Skyrim and the Creation Kit. These might have been downloaded automatically by Steam without you knowing, and that can often mess things up. I couldn't run Creation Kit for a while. When I checked Steam I found that the Skyrim update was queued but hadn't been done. Downloading it fixed the CK for me. So I'd also recommend making sure you've got the updates properly in place. Link to comment
Nichoice Posted March 29, 2015 Author Share Posted March 29, 2015 An update on Skyrim? Well I deactivated my ESPs one at a time to see which one the problematic mod was and i turned out to be Skyre. Which meant I had to uninstall all the compatibility patches I had inplace for it aswell. My game has always been tweaked around it, but now that its gone I am gonna have to start from scratch. I tried re-installing Skyre, re-running reproccers still fails to load. Link to comment
Mord Sif Posted March 29, 2015 Share Posted March 29, 2015 Yeah, I think the update was to the launcher. I'm not sure of the details, but it's to do with an increase in the size of mods allowed to be uploaded to the Steam Workshop. As I've never subscribed to any mods from there I don't have much of a clue what difference it's actually made. Glad you've narrowed your problem down. I've never used Skyre either, though, so that's something else I'm clueless about Link to comment
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