ZepD Posted March 25, 2015 Posted March 25, 2015 I think I finally have a stable game and all the mods I want to do a playthrough, but I found that in cities my FPS is dipping well below 30, and spiking down to like 18. I 99% positive that it has to do with having many npc/actors in 1 area. For instance I can turn on SSAO in ENB and receive no performance loss in cities, or crank up AA, etc... And out in the wild or in small towns I never go below 30, and with my card I am quite happy to just play the game at a stable 30 FPS. Does anyone know any specific Skyrimpref/ini or mods that deal with lag caused by having many npcs in one area?
ZepD Posted March 25, 2015 Author Posted March 25, 2015 Seems to be purely a CPU problem/bottle neck Aside from the overclocking is there anything else you can do?
TheDude2014 Posted March 25, 2015 Posted March 25, 2015 In skyrim launcher u could try lowering actor view distance in advanced settings.. Skyrim is a cpu intensive game so, with a low quality cpu u cant do much, but see if that helps. I know of no other way on top of my head to help with lowering cpu usage so u can gain fps def if its cause of npcs. Sorry hope this helps GL HF!
ZepD Posted March 25, 2015 Author Posted March 25, 2015 Ya its an AMD 6 core with 3.8 clock, I hear people with 4.2 clock on nice i5 still have problems with bottleneck in cities. I assume you are talking about this setting? fLODFadeOutMultActors= It was at 15, I will try it at 10 and see if I notice any increase. Also going to try and increase the memory usage in SKSE and SSME by +256 for each value. also maybe these settings are CPU intensive? But I don't know how exactly they would effect lag in cities fTreeLoadDistance=75000.0000 fBlockMaximumDistance=300000.0000 fBlockLevel1Distance=150000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0
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