ZepD Posted March 25, 2015 Share Posted March 25, 2015 I think I finally have a stable game and all the mods I want to do a playthrough, but I found that in cities my FPS is dipping well below 30, and spiking down to like 18. I 99% positive that it has to do with having many npc/actors in 1 area. For instance I can turn on SSAO in ENB and receive no performance loss in cities, or crank up AA, etc... And out in the wild or in small towns I never go below 30, and with my card I am quite happy to just play the game at a stable 30 FPS. Does anyone know any specific Skyrimpref/ini or mods that deal with lag caused by having many npcs in one area? Link to comment
ZepD Posted March 25, 2015 Author Share Posted March 25, 2015 Seems to be purely a CPU problem/bottle neck Aside from the overclocking is there anything else you can do? Link to comment
TheDude2014 Posted March 25, 2015 Share Posted March 25, 2015 In skyrim launcher u could try lowering actor view distance in advanced settings.. Skyrim is a cpu intensive game so, with a low quality cpu u cant do much, but see if that helps. I know of no other way on top of my head to help with lowering cpu usage so u can gain fps def if its cause of npcs. Sorry hope this helps GL HF! Link to comment
ZepD Posted March 25, 2015 Author Share Posted March 25, 2015 Ya its an AMD 6 core with 3.8 clock, I hear people with 4.2 clock on nice i5 still have problems with bottleneck in cities. I assume you are talking about this setting? fLODFadeOutMultActors= It was at 15, I will try it at 10 and see if I notice any increase. Also going to try and increase the memory usage in SKSE and SSME by +256 for each value. also maybe these settings are CPU intensive? But I don't know how exactly they would effect lag in cities fTreeLoadDistance=75000.0000 fBlockMaximumDistance=300000.0000 fBlockLevel1Distance=150000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0 Link to comment
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