trepleen Posted March 20, 2015 Posted March 20, 2015 I've made three reference aliases for npc's and they all work as soon as I start a new game. I know they work because their attach scripts fire on the oninit() and they get the assigned item from the reference alias. The problem is getting a reference alias to automatically fill for the player. When the quest starts (at the very start of a new game), the alias does not get filled for the player. The oninit() part of the script attached does not fire and the that enchanted leather cuirass doesn't end up on the player. For properly filling a player alias, am I supposed to use forcerefto or something?
bahow Posted March 20, 2015 Posted March 20, 2015 I'm wondering about that too! I think player alias doesn't get filled when you start a new game. At least not automatically. Also, if there are more than two instances that use player alias in the quest, like 2 scenes, you need to check allow reuse in quest flag.
aqqh Posted March 20, 2015 Posted March 20, 2015 specific reference > cell any > ref PlayerRef i dont even bother to add any kind of flags there never had any kind of problems while doing it like this.
trepleen Posted March 20, 2015 Author Posted March 20, 2015 specific reference > cell any > ref PlayerRef i dont even bother to add any kind of flags there never had any kind of problems while doing it like this. The above is confirmed working. I think I had a typo or something in the script. The picture in the OP does work!
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