Alfalr Posted March 9, 2015 Posted March 9, 2015 I'm using the correct LAPF skeleton, I am 100% sure that I overwrote the skeleton my body mods came with with the LAPF skeleton, and my load order is correct after looking at all of the example orders. Plain and simple, Futa cocks stretch every time, no matter what. When I switch from Slof's boners v3/4 automatic to Slof's boners v5, male cocks work fine. No amount of different skeletons, Coronerras, LAPF, outdated Growlfs has changed it, neither have different body replacers. DMRA, HGEC, HGEC Guts, it's all the same. I feel like the answer to this problem is simple, but I've resorted to posting this problem here because I cannot find the solution. Like I said b4, I know this isn't a problem with my load order and I know I have the LAPF skeleton installed. Please help X_X Edit: It's not just the penis usually, half of the time part of the lower body will be missing and stretched off aswell. Could this be some bug with the lower mesh?
varenne Posted March 9, 2015 Posted March 9, 2015 Did you set up the right lower body meshes for futa?
Alfalr Posted March 9, 2015 Author Posted March 9, 2015 Did you set up the right lower body meshes for futa? What do you mean by that?
varenne Posted March 9, 2015 Posted March 9, 2015 Did you set up the right lower body meshes for futa? What do you mean by that? LAPF comes with specific lower body meshes that must be used with the LAPF skeleton, you cannot use just any mesh for them. Check the resources that came with what ever version of LAPF you are attempting to set up, the readme file(s) and the OP for LAPF. Usually problems like this are you missed a very simple step during installation and setup that must be followed.
varenne Posted March 9, 2015 Posted March 9, 2015 Review the spoiler text under this section header either on the OP or the readme file. Install Instructions:(Note: This information is available in txt form inside the download archive file as well - see the docs folder.) And for future reference the equation for everything to work correctly in Oblivion is: Correct Mesh + Correct Skeleton + Correct Animation (Correct is all about nodes and bones being matched) If any one of those is incorrect you end up with stretching or other oddities in-game.
Alfalr Posted March 9, 2015 Author Posted March 9, 2015 Doesn't appear to be the problem, I'm using all of the LAPF files and I didn't miss anything in the install
varenne Posted March 9, 2015 Posted March 9, 2015 Did you run archive invalidate via BSA Redirection via Wrye Bash or OBMM?
Alfalr Posted March 9, 2015 Author Posted March 9, 2015 Did you run archive invalidate via BSA Redirection via Wrye Bash or OBMM? With OBMM, yes Heres an example of whats going on http://cloud-4.steamusercontent.com/ugc/711905526203181502/A6CA7AD3BD807264ED603878C75D7D3447700AFB/
varenne Posted March 9, 2015 Posted March 9, 2015 You must have missed a step in your resources set up. Go back through the steps, EXACTLY as gregathit wrote it.
Alfalr Posted March 9, 2015 Author Posted March 9, 2015 Trust me that's the first thing I thought, I've already tried reinstalling the game and doing it all over again, the problem persists.
varenne Posted March 9, 2015 Posted March 9, 2015 Re-installing the game is like taking a sledge hammer to a thumb tack. Go back through the readme or OP install, become familiar with where these folder and resources are located for LAPF, making note that some resources you install in earlier steps will be overwritten. It's really that simple. Your image is an indication of a mismatched mesh+skeleton+animation. (I'm DLing the latest version of the LAPF resources and files to make sure nothing got fubared in the latest update.) I reviewed everything included in LAPF - version 1.6a1.7z and could not find anything glaringly wrong. I'm not at this point willing to install this as I have a very customized setup and that would require me to completely rebuild what I've already done. You'll need to wait for gregathit or others that have completed the LAPF - version 1.6a1.7z setup successfully for replies, sorry I couldn't help any further.
varenne Posted March 9, 2015 Posted March 9, 2015 One quick last question, are you using Wrye Bash and a Bashed Patch?
Alfalr Posted March 9, 2015 Author Posted March 9, 2015 At the moment, yes. I didn't use it with the first install but did with the second incase that was what was causing the problem.
varenne Posted March 9, 2015 Posted March 9, 2015 Since you weren't using it with your first install I don't think that could be causing any issues then. Just keep in mind that you should not include any Lovers MODs in your Bashed Patch. Mostly it can cause scripting issues if you do. The other thing with WB is you need to rebuild your Bashed Patch when ever you change or add any animations assigned to your PC or to NPCs via an ESP file. When you get a chance post your LO (Load Order) too as others may need to review that to help you resolve this issue.
Vaelorian Posted March 9, 2015 Posted March 9, 2015 Allow me to direct your attention to this wonderful little thread: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Noticed it's title? Great, now, what's missing from your thread, that is required according to the one I just linked? That's right. Your load order, as well as any utilities you may have installed and their versions. We're not psychic. We can't use eldritch rituals to divine what you may or may not have installed and at what order you have the game load them. The most we can do from a picture is hazard a guess as to the cause of the issue. Taking an educated guess from the above, and assuming the information you provided is true in it's entirety, I'd say the most likely problem is the weight-painting on the futa model is either non-existent, or expecting a different bone to exist. So your choices are simple: check the model yourself, post it here and let us look at it (though it's probably fine, if it truly is the unedited LAPF lowerbody), or post your load order.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.