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unreal engine 4 for adult game ?


123uniq

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Posted

How hard it it to make a adult sex game with Unreal engine? Havet seen an game out so have to ask :)

I have some ideas for games But want to ask you guys that have the experiance :)

  • 7 months later...
Posted

that's exactly what i want to do.. i mean, start learning UE4 and to begin, make a clone of superdeepthroat, this cheap flash-game.

 

my plan so far goes like this - start with basic tutorials for a basic game.. after i'm done with this, starting trough with the models.. i'm bad in modelling and skinning.. so i try to buy an asset fully rigged, or i can also try to get one of my skyrim bodies working -> i can import .nif files into Blender, and from there hopefully somehow into Maya. If i get into Maya, i could just use a head from a bought asset to get a fully body - and then using an auto-rigging solution.

 

physics i want to make with Nvidia Flex, looks quite promising (like this funny guy show's off: https://www.patreon.com/BoobSimulator).

 

at this point, i only need to make a basic "blowjob" animation (shouldn't be that hard with keyframe animating, there is enough example material out there to get inspired from :P) -> and export everything into UE4 what is quite easy from Maya or 3ds max - the model, textures and even animation.

 

then i should just attach the mouse-interaction in a way like superdeepthroat did - playing the animation i've got... and finally, playing around with the physics/lightning/texturing to get this awesome high-end quality of UE4...

 

it shouldn't be "that" hard i think - the game logic itself is super-easy/almost inexistent and the only hard thing is getting good looking characters...

 

anybody interested in collaborating?

  • 3 months later...
Posted

that's exactly what i want to do.. i mean, start learning UE4 and to begin, make a clone of superdeepthroat, this cheap flash-game.

 

my plan so far goes like this - start with basic tutorials for a basic game.. after i'm done with this, starting trough with the models.. i'm bad in modelling and skinning.. so i try to buy an asset fully rigged, or i can also try to get one of my skyrim bodies working -> i can import .nif files into Blender, and from there hopefully somehow into Maya. If i get into Maya, i could just use a head from a bought asset to get a fully body - and then using an auto-rigging solution.

 

physics i want to make with Nvidia Flex, looks quite promising (like this funny guy show's off: https://www.patreon.com/BoobSimulator).

 

at this point, i only need to make a basic "blowjob" animation (shouldn't be that hard with keyframe animating, there is enough example material out there to get inspired from tongue.png) -> and export everything into UE4 what is quite easy from Maya or 3ds max - the model, textures and even animation.

 

then i should just attach the mouse-interaction in a way like superdeepthroat did - playing the animation i've got... and finally, playing around with the physics/lightning/texturing to get this awesome high-end quality of UE4...

 

it shouldn't be "that" hard i think - the game logic itself is super-easy/almost inexistent and the only hard thing is getting good looking characters...

 

anybody interested in collaborating?

This sounds awesome, me and a friend of mine are working on a basic blackjack and hookers game in the unreal engine, and we've got character design quite far in :D so i can probably help you out in the making character models, i can only do basic skins at the moment thou, so nothing too complicated pm if you're still working on this

  • 2 years later...

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