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NiOverride - bone rotation issue


Earen

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Posted

As topic name says, I'm trying to rotate bones (passing float[3], Euler angles), but the bone only temporarily moves/rotates and then restores its previous state. Can idle animation cause the issue?

Posted

If I remember correctly, possibly yes. It's better to rotate a proxy bone with the animated bone nested underneath it (if that makes sense).

 

I'm not sure if Expired produced any documentation on it, but I do remember that particular issue being brought up when talking about the rotation functions with other mod authors.

Posted

If I remember correctly, possibly yes. It's better to rotate a proxy bone with the animated bone nested underneath it (if that makes sense).

 

I'm not sure if Expired produced any documentation on it, but I do remember that particular issue being brought up when talking about the rotation functions with other mod authors.

 

Thanks for that. That probably means that skeleton should be edited (to add extra bone which won't be affected by animations?) since it may not have animated bones? And I'm newb in rigging

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