Marauderrr Posted February 25, 2015 Posted February 25, 2015 Wasn't sure if I should put this in Defeat support or not, but figured I'd ask here. After Death alternative mod sends my character "somewhere else", the animation state seems to be broken (char lying on ground unable to move). If I play an animation it fixes this but afterwards defeat will not fire...is there a console command to fix the animation state of your toon "properly" so that it does not cause an issue with defeat? I keep changing load order thinking that might fix it but so far no luck. Sorry if this is a noob question.
Suludi Posted February 25, 2015 Posted February 25, 2015 After repairing the animation, you need to run Defeat's "Clean up". This will stop the mod from thinking your char is dead, which causes it to ignore any future defeats. At least this is how it works for me most of the time. But when even "Clean up" doesn't work anymore, it's time to reload.
Marauderrr Posted February 28, 2015 Author Posted February 28, 2015 Thanks for your reply Suludi. I did more testing and it seems the animation state breaks if I have DA set to the bleedout animation or none/external but not if it is set to ragdoll. I do have SD installed which apparently has issues with ragdoll so I was trying to avoid that. Using clean in defeat didn't work so I'm playing with load order. I am using BOSS to assist.
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