Jump to content

Yay CTD


Hallaholla2

Recommended Posts

after alot of adding and removing mods on a playthrough, therefor making that save unstable as shit i decided to start a new character, but after i tried creating a generic nord woman and jaxonz skse checker popped up and i closed it, my game crashes after a few seconds.

Here is the plugin list and the latest papyrus log.

plugins.txt Papyrus.0.log

 

any and all feedback deserve my eternal gratitude.

Link to comment

Ok, I have a weird problem. My fps decrease overtime, and interior worse than exterior. Performance is very good during the begnning, but decrease after few minutes wandering around from ~50 fps ~ 1x fps. After I move to another cell, it's fine again. Only in town/cities, have no problem with dungeons and outdoor. Any idea why ?

 

Edit: cpu/gpu ussage is kinda low when fps drop, temp is fine (~60*c)

Link to comment

Ok, I have a weird problem. My fps decrease overtime, and interior worse than exterior. Performance is very good during the begnning, but decrease after few minutes wandering around from ~50 fps ~ 1x fps. After I move to another cell, it's fine again. Only in town/cities, have no problem with dungeons and outdoor. Any idea why ?

 

Edit: cpu/gpu ussage is kinda low when fps drop, temp is fine (~60*c)

 

Maybe a papyrus log spam or something along those lines. Something is spamming filling up your system and it stays until you move to a new cell.

Link to comment

after alot of adding and removing mods on a playthrough, therefor making that save unstable as shit i decided to start a new character, but after i tried creating a generic nord woman and jaxonz skse checker popped up and i closed it, my game crashes after a few seconds.

Here is the plugin list and the latest papyrus log.

attachicon.gifplugins.txt attachicon.gifPapyrus.0.log

 

any and all feedback deserve my eternal gratitude.

 

I'll suggest this mainly because it's what happened to me when I started getting CTDs:  you have some leftover scripts in your build that are confusing Skyrim.  MO and NMM are not perfect at mod removal.

 

I tried just deleting my script files and having Steam verify game cache, then reinstalling my mods - that might work, but I ended up having to just tell Steam to go ahead and "Remove Local Content" (uninstalling the game) and reinstall.  Then reinstall only the mods you want to use.

 

Removing mods is usually (not always) a good way to bork your installation.  Without full backups, I don't think there's another better way.  But I'm only going on what happened to me.

 

Another suggestion would be to learn how to use MO's profiles, which could possibly be a way around having to uninstall/reinstall just because of some trash left over by a removed mod.  It's an idea but I haven't actually tried it.

Link to comment

 

after alot of adding and removing mods on a playthrough, therefor making that save unstable as shit i decided to start a new character, but after i tried creating a generic nord woman and jaxonz skse checker popped up and i closed it, my game crashes after a few seconds.

Here is the plugin list and the latest papyrus log.

attachicon.gifplugins.txt attachicon.gifPapyrus.0.log

 

any and all feedback deserve my eternal gratitude.

 

I'll suggest this mainly because it's what happened to me when I started getting CTDs:  you have some leftover scripts in your build that are confusing Skyrim.  MO and NMM are not perfect at mod removal.

 

I tried just deleting my script files and having Steam verify game cache, then reinstalling my mods - that might work, but I ended up having to just tell Steam to go ahead and "Remove Local Content" (uninstalling the game) and reinstall.  Then reinstall only the mods you want to use.

 

Removing mods is usually (not always) a good way to bork your installation.  Without full backups, I don't think there's another better way.  But I'm only going on what happened to me.

 

Another suggestion would be to learn how to use MO's profiles, which could possibly be a way around having to uninstall/reinstall just because of some trash left over by a removed mod.  It's an idea but I haven't actually tried it.

 

 

Unless you install it manually (as in stupidly straight to the steam/skyrim/data folder), MO will never "leave" scripts behind if you uninstall something since no files introduced by MO will be in the main skyrim install folder.

 

You can verify by going to ModOrganizerinstallfolder/mods/ and actually look at all the files that MO is using.

 

 

I've had issues with Jaxon's tools as useful as they are, especially his all in one. It adds way too many scripts to the working environment, that with any other scripted mods it tends to pretty much bloat everything.

 

Now on to plugins...

 

Firstly I wish people would stop using this crap.

 

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

 

They're bad, should feel bad, and should be banished to the pile of "should not ever be used because the fans did a better job that's less buggy and shitty."

 

Secondly you have quite a few plugins that serve NO purpose except to load a BSA like:

 

Brawl Bugs CE.esp

 

MO has a symbol to tell you which you can disable and let MO handle your BSA's. This wastes ESP space.

 

I dont know what this:

 

vAutosaveManager.esp

 

is but if you have AUTOSAVE enabled in your skyrimprefs you need to disable that shit asap. Skyrim autosave is buggy as all shit in a modded environment and can cause crashes by itself because of how Skyrim scripting works. If it tries to save at the same time a script is firing the script bugs, truncates, and you get booted to desktop.

 

Super personal opinion:

 

I recently finnaly dumped

3DNPC.esp

and found I got quite bit more stability in my games. It just tries to load WAYYYY too many resources and touches wayyyyy too much vanilla shit to be worth it.

 

I also dumped

ClimatesOfTamriel.esm

ages ago for similar reasons.

 

I find

ApachiiHairFemales.esm

ApachiiHair.esm

to be pretty badly done IMO. It was one of the first for sure and pioneered a lot when it comes to hairs, but there are better made mods now.

 

I also see no BASHED PATCH, in this load order, but a few mods that will edit leveled lists...

 

 

TLDR: Running heavy script mods with Sexlab (a heavy script mod) is a BAD idea, especially with AUTOSAVE enabled, and you should make a BASHED PATCH.

Link to comment

 

Unless you install it manually (as in stupidly straight to the steam/skyrim/data folder), MO will never "leave" scripts behind if you uninstall something since no files introduced by MO will be in the main skyrim install folder.

 

I haven't installed any mods manually since I got MO.  But when I was checking my scripts folder, I had about a dozen scripts left over from using Devious Devices, which I had told MO to remove.

 

So, no, MO can and does leave scripts behind.  It happened to me.

 

Link to comment

 

 

after alot of adding and removing mods on a playthrough, therefor making that save unstable as shit i decided to start a new character, but after i tried creating a generic nord woman and jaxonz skse checker popped up and i closed it, my game crashes after a few seconds.

Here is the plugin list and the latest papyrus log.

attachicon.gifplugins.txt attachicon.gifPapyrus.0.log

 

any and all feedback deserve my eternal gratitude.

 

I'll suggest this mainly because it's what happened to me when I started getting CTDs:  you have some leftover scripts in your build that are confusing Skyrim.  MO and NMM are not perfect at mod removal.

 

I tried just deleting my script files and having Steam verify game cache, then reinstalling my mods - that might work, but I ended up having to just tell Steam to go ahead and "Remove Local Content" (uninstalling the game) and reinstall.  Then reinstall only the mods you want to use.

 

Removing mods is usually (not always) a good way to bork your installation.  Without full backups, I don't think there's another better way.  But I'm only going on what happened to me.

 

Another suggestion would be to learn how to use MO's profiles, which could possibly be a way around having to uninstall/reinstall just because of some trash left over by a removed mod.  It's an idea but I haven't actually tried it.

 

 

Unless you install it manually (as in stupidly straight to the steam/skyrim/data folder), MO will never "leave" scripts behind if you uninstall something since no files introduced by MO will be in the main skyrim install folder.

 

You can verify by going to ModOrganizerinstallfolder/mods/ and actually look at all the files that MO is using.

 

 

I've had issues with Jaxon's tools as useful as they are, especially his all in one. It adds way too many scripts to the working environment, that with any other scripted mods it tends to pretty much bloat everything.

 

Now on to plugins...

 

Firstly I wish people would stop using this crap.

 

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

 

They're bad, should feel bad, and should be banished to the pile of "should not ever be used because the fans did a better job that's less buggy and shitty."

 

Secondly you have quite a few plugins that serve NO purpose except to load a BSA like:

 

Brawl Bugs CE.esp

 

MO has a symbol to tell you which you can disable and let MO handle your BSA's. This wastes ESP space.

 

I dont know what this:

 

vAutosaveManager.esp

 

is but if you have AUTOSAVE enabled in your skyrimprefs you need to disable that shit asap. Skyrim autosave is buggy as all shit in a modded environment and can cause crashes by itself because of how Skyrim scripting works. If it tries to save at the same time a script is firing the script bugs, truncates, and you get booted to desktop.

 

Super personal opinion:

 

I recently finnaly dumped

3DNPC.esp

and found I got quite bit more stability in my games. It just tries to load WAYYYY too many resources and touches wayyyyy too much vanilla shit to be worth it.

 

I also dumped

ClimatesOfTamriel.esm

ages ago for similar reasons.

 

I find

ApachiiHairFemales.esm

ApachiiHair.esm

to be pretty badly done IMO. It was one of the first for sure and pioneered a lot when it comes to hairs, but there are better made mods now.

 

I also see no BASHED PATCH, in this load order, but a few mods that will edit leveled lists...

 

 

TLDR: Running heavy script mods with Sexlab (a heavy script mod) is a BAD idea, especially with AUTOSAVE enabled, and you should make a BASHED PATCH.

 

that seems logical. 

Well i tried removing all of those mods and make a bashed patch and well... didnt work, all tho i will keep that in mind the next time i mod a fresh install.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...