Carloss32 Posted February 9, 2015 Posted February 9, 2015 Hi all just a quick query, i am creating a new mod, i have added a Panther based off of the SabreCat, It registers with creature features ok, I have a aroused armour set and ready, i even have it in my mod yet when i try to start animations with it, it will not animate. I have event tried match maker to start the animations but always ends up with my PC just pleasing themself. So my question is how do i get this new race to actually use the sabreCat animations that are already listed in its anim list Thanks for any help in advance..
Guest Posted February 9, 2015 Posted February 9, 2015 Hello, if the skeleton you used is exactly the same as the sabercat (same nodes with exactly same names for the NiNodes), then you just have to register the animations for this new race. Just add an init script in your mod and register the animation more or less like the sslCreatureAnimationDefaults. And remember to add your new race to the SexLab race list.
Carloss32 Posted February 9, 2015 Author Posted February 9, 2015 yea i was looking for the SexLabs Race list in CK all i could find was Sexlabs creature type ( emptylist ) and SexlabsValidActorList ( Empty list ) so was kind of confused as to what one to utilise if either
Carloss32 Posted February 9, 2015 Author Posted February 9, 2015 Hello, if the skeleton you used is exactly the same as the sabercat (same nodes with exactly same names for the NiNodes), then you just have to register the animations for this new race. Just add an init script in your mod and register the animation more or less like the sslCreatureAnimationDefaults. And remember to add your new race to the SexLab race list. TY for this it helped alot i managed to register to animation is SexLabs toggle list and get the animation working Much apprectiated
Recommended Posts
Archived
This topic is now archived and is closed to further replies.