roy12 Posted March 1, 2012 Posted March 1, 2012 So, I've been playing around with an armor, mainly converting it to CBBE, and it's almost done. I had a few problems with the vertex order getting screwed on the armor itself, but that's fixed already. However I'm still having that problem with the skin. Even though my skin has the same amount of vertices and faces, it still gets screwed when I use the weight slider. I tested to see if the vertex order was wrong from one mesh to the other, and it's not, each mesh works as a shape key without problems in Blender (using the "Deformed mesh to RvK" script I can make one of them a shape key for the another one). In resume, is there any special treatment for the skin? Here's the .blend in case anyone has any idea on what's going on. http://www.mediafire.com/?y7b7tgc14t1f6m7
roy12 Posted March 2, 2012 Author Posted March 2, 2012 In case anyone has the same problem, I found a fix. Always remember to activate set smooth to the skin model. Blender imports every Skyrim model without smoothing, so it looks blocky and solid. This has consequences when exporting, it seems to increment the vertex count in ridiculous amounts and, of course, breaks vertex ordering. I could see the vertex count difference in nifskope after all.
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