GreatKazooMan Posted January 28, 2015 Share Posted January 28, 2015 I recently have tried to make a custom mesh for a personal mod of mine that adds a new race to New Vegas. Â Set the mesh up in Blender, imported existing body for NV to use for weight paint copying and thought it would be okay. But now I have a problem where I check it in the GECK and see that the body is totally screwed up like a ball of paper stretched back out again and it really doesn't make sense to me. I have made countless clothing conversions using this existing body but when I decided to try copying the weight paint over to the custom body this happens... Â I can't show the mesh due to issues of copyright etc, but I am sure some of you will get the idea of what I am talking about when I say it's all screwed up. Looks like a spaghetti doll, twisted and deformed. And when I tried to Stripify the meshes in Nifskope, the GECK no longer loaded when I tried to preview it (sat on not responding for ages until I had to close the program). Â Some places I have checked through a Google search have said that it's possibly a bad weight copy, but the mesh I used to copy from works normally for so many clothes and armour, just not this body for some reason. I did have to split the body into torso and legs due to a very high poly count, but poly reduce and decimating in Blender destroyed the mesh too much, so I kept it this way so it could still export in Blender through Niftools... Â Sorry for the limited info, but I hope some person out there knows how to fix this issue! Thanks! Link to comment
LuffMeister Posted January 28, 2015 Share Posted January 28, 2015 Did you double check the actual weight map on this new body? Because it does sound like a weight issue. Â Also, splitting the body mesh into 2 parts is just asking for trouble. Decimate the body, rig and see how it looks in game as a single mesh. Link to comment
GreatKazooMan Posted March 17, 2015 Author Share Posted March 17, 2015 Had to split it, as decimating doesn't work - just destroys the mesh entirely. Â This also is happening with clothes I have imported from .obj files. They turn into ugly spaghetti monsters even though I've done it before and it worked fine. The recent one I tried wasn't even complicated, but it still is giving me issues... Link to comment
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