Jump to content

Character Build Suggestion


Newbility

Recommended Posts

Posted

May I ask seasoned Elder Scrolls veterans if this perk build is viable? Any advise/s, experience/s, and/or reason/s this build may or may not efficiently work accordingly?

 

 

I really want to focus on a close combat melee-type character which is then reasonably supported by magic particularly by Illusion. The "element of surprise" is used for more non-confrontational close-combat kills' date=' hence the use of sneak perks. And when stealth play does not work, armor spells from the alteration skill tree, dual-wield swords/daggers from the one-handed skill tree, and summons via conjuration skill tree (when applicable) are then used.

 

Applied spell cost reduction perks in the alteration and restoration skill are used for (of course) spell cost reduction, healing followers if needed, and paralyze specified targets. I also prefer the use of light armor and want to end up smithing the dragon scale set armor, as well as craft daedric weapons.

 

I understand that I am lacking the use of long range weaponry and especially the lack use of the destruction skill tree, which is to why I am asking if such a build is good and even possibly well thought out for the "long run"?

 

[/quote']

 

My gratitude to all valid responses.

Posted

May I ask seasoned Elder Scrolls veterans if this perk build is viable? Any advise/s' date=' experience/s, and/or reason/s this build may or may not efficiently work accordingly?

 

 

I really want to focus on a close combat melee-type character which is then reasonably supported by magic particularly by Illusion. The "element of surprise" is used for more non-confrontational close-combat kills, hence the use of sneak perks. And when stealth play does not work, armor spells from the alteration skill tree, dual-wield swords/daggers from the one-handed skill tree, and summons via conjuration skill tree (when applicable) are then used.

 

Applied spell cost reduction perks in the alteration and restoration skill are used for (of course) spell cost reduction, healing followers if needed, and paralyze specified targets. I also prefer the use of light armor and want to end up smithing the dragon scale set armor, as well as craft daedric weapons.

 

I understand that I am lacking the use of long range weaponry and especially the lack use of the destruction skill tree, which is to why I am asking if such a build is good and even possibly well thought out for the "long run"?

 

 

My gratitude to all valid responses.

 

if you are asking if they are "viable" I'm assuming that, like me, you intend to exploit the rpg mechanics to the brink of the difficulty limits, and ergo play on master difficulty.

 

if so there are only two ways to pull out melee combat builds, one being much harder (player input wise) than the other.

1- you build your character to take the hits while dishing them out.

it will be focused on one or the combination of the following skills + it's perks:

*block (most important)

*smithing

*one armor skill

*one handed

2- you build your character so that he either controls the fight through effects and/or controls the fights through hit and runs.

it will be focused on one or the combination of the following skills + it's perks:

*stealth

*alteration

*illusion

*one handed

 

reading your post, you do not intend the first option, but rather the second.

you mention using skills and perks of: conjuration, one handed, illusion, sneak, alteration, smithing, light armor, and even more...

well this is a big problem...

the late stages of the game are mostly passed between lvls 30 and 50, playing above lvl 50, is pretty silly because a) it takes too long to lvl B) the game is over anyway and c) you are essencially building up skills outside your intended character.

point is you will have for the vast majority of time playing theg ame between 30-50 ish perks to invest in, and in order ot take any good gameplay benefits from perking a tree, you will need at least 6, and usually 10 points per tree.

that means you HAVE to pick 3 or 4 at best skill trees to focus your character build on.

 

it's important that you select an orientation, because if you want a caster based character (a spellblade by your description) alterarion (wich uses cloth only) + restoration to go with stealth and one handed would be what you should go for

but if you really want magic just as support to your stealth+melee hit and run type of character, alchemy + illusion to go with sneak and one handed are preferable

 

both builds will want to lvl but not perk (basically secondary skills)

smithing so you can upgrade your daggers and get higher base dmg for your sneak hits, and if you are going as a non caster buildup, you should obviously invest in light armor, and any spare perks you get (wont be many if at all) to boost its armor

Posted

your playstyle is much like mine. I have invested heavily into the 3 crafting trees, stealth, one handed and light armor.

 

To be honest, once your crafting skills are high enough, you are a tank even in light armor. Not to mention you can make some really strong potions/poisons (invisibility and paralyze mostly) to where you can pretty easily destroy everything in the game. You wont need any spells at all at that point.

Posted

The potions sound exciting' date=' I must admit I favour a fighter/mage combination with strong restoration skills.

[/quote']

 

I personally dislike alchemy, because I never enjoyed the consumable based gameplay, also find the skill slow and tedious to lvl.

but I see some sick poisons posted on the offical forums, stuff like slow for 100+s and 500+ dmg and the like lol

 

also investing perks in more than one crafting skill is considered an exploit by most people, a single profession on its own is already very powerfull, each of the three heavily favouring archtypical gameplay of their according field.

Im a pretty old elder scrolls mechanics enthusiast (well all rpg's really but TES particulary), and I find the game very challenging and fun if I follow a "normal" archtypical buildup, the game does get easy once you get all the imba perks gear and spells

 

but using the 3 craft exploit, I can just avoid all content in the game, going from town to town gathering/buying mats and leveling the craft skills and then just faceroll with ease everything (you waste 30 levels to do this roughly... I didnt find that fun at all.

Posted

I also dislike gameplay hinging on consumables. Sure, lugging around 50+ of each useful potion would make most fights a breeze, but I'd rather not spend a goodly chunk of my gametime buying, scavenging and crafting.

 

Illusion works well with stealth, at least on paper. What kills this school for me is the built-in level limit many (all?) offensive illusion spells have.

 

For my first playthrough I went with a mage dabbling in sneaking and a bit of 1-h swording. Though the beginning was kind of rough, by the time I had around 50 Destruction skill, dragons and giants were dropping like flies. Some of the fort battles felt epic as a robe-wearing, sword-swinging, self-healing mage.

Posted

I also dislike gameplay hinging on consumables. Sure' date=' lugging around 50+ of each useful potion would make most fights a breeze, but I'd rather not spend a goodly chunk of my gametime buying, scavenging and crafting.

 

Illusion works well with stealth, at least on paper. What kills this school for me is the built-in level limit many (all?) offensive illusion spells have.

 

For my first playthrough I went with a mage dabbling in sneaking and a bit of 1-h swording. Though the beginning was kind of rough, by the time I had around 50 Destruction skill, dragons and giants were dropping like flies. Some of the fort battles felt epic as a robe-wearing, sword-swinging, self-healing mage.

[/quote']

 

illusion does take alot of perks that are almost exclusively to extend the lvl cap of the spell effects, but it is a very powerfull school, fury and calm spells alone will give you pretty reliable defencive AND offencive ability on their own.

 

so far I havnt made a one hand - sneak - illusion character but I'm pretty sure it will be one of the most imba gameplays you can get out of a build, doubt I will need any support skills at all since with the combo of sneak and llusion you will hardly be hit or have problems controlling a fight.

 

am currently playing a pacifist build, aiming to have 0 kills in both people and creatures/animals (undead and dragons only), and for that will go with alteration-illusion-restoration :)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...