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[Idea] Helpless Right Into Enslavement


FRIdSUN

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Currently Devious Helpless causes sex scenes and calms the involved enemies when bondaged in DD.

 

While SD+ triggers enslavement after a fight.

 

I want to take the end of Helpless and the start of enslavement, and stitch them together. Then in enslavement disable Helpless as a symbol of ownership.

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I find it kinda strange that there is no Connection between most mods.

For example there could easily be a Connection between Defeat and SD+: Once you surrender the Defeat way, you'll also have the dialogue Option to get enslaved.

 

But at least there's now a good Connection between Helpless and SD+ 

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I find it kinda strange that there is no Connection between most mods.

For example there could easily be a Connection between Defeat and SD+: Once you surrender the Defeat way, you'll also have the dialogue Option to get enslaved.

 

But at least there's now a good Connection between Helpless and SD+ 

No I don't think so. For a good connection I think they should satisfy:

  1. they do not interfere with each other
  2. they can trigger each other in a proper way

SD+ can trigger Helpless by applying specified restraints. But Helpless cannot trigger SD+ for now in any way. In fact when Helpless triggers, it breaks SD+ because it calms the enemies which prevents them from enslaving the character. I have met such case twice, when Helpless triggers improperly stopping an SD+ function, and starts its own "escaping" part.

 

I have disabled Helpless and only use Enslavement and SD+ for now. It feels right so far, but I have not met the extreme case of running into enemies with armbinder. That's pretty much the only case when I want (and think) Helpless to (should) kick in.

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I find it kinda strange that there is no Connection between most mods.

For example there could easily be a Connection between Defeat and SD+: Once you surrender the Defeat way, you'll also have the dialogue Option to get enslaved.

 

But at least there's now a good Connection between Helpless and SD+ 

No I don't think so. For a good connection I think they should satisfy:

  1. they do not interfere with each other
  2. they can trigger each other in a proper way

SD+ can trigger Helpless by applying specified restraints. But Helpless cannot trigger SD+ for now in any way. In fact when Helpless triggers, it breaks SD+ because it calms the enemies which prevents them from enslaving the character. I have met such case twice, when Helpless triggers improperly stopping an SD+ function, and starts its own "escaping" part.

 

I have disabled Helpless and only use Enslavement and SD+ for now. It feels right so far, but I have not met the extreme case of running into enemies with armbinder. That's pretty much the only case when I want (and think) Helpless to (should) kick in.

 

I meant now, that there is Deviously Enslaved, we have a good Connection (as in deviously enslaved).

I haven't tried it myself yet, but from what I've read it "combines" the mods.

 

I'd be happy to see more of These "bridge-mods"

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  • 2 weeks later...

I find it kinda strange that there is no Connection between most mods.

For example there could easily be a Connection between Defeat and SD+: Once you surrender the Defeat way, you'll also have the dialogue Option to get enslaved.

 

But at least there's now a good Connection between Helpless and SD+ 

Actually your semi wrong defeat has a option on by default to let you go back to normal after with the purpose of another death alterative effect to trigger. I can confirm this works ive been defeated before had defeat trigger get raped bound via devious captures then got beat down again blacked out and woke up enslaved via sd+ 

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  • 4 weeks later...

Devious Helpless could add an SD+ option quite easily.

 

The actual code to trigger enslavement is just one line:

slaverActor.SendModEvent("PCSubEnslave")

Ideally, it would be better if Helpless also added an MCM option to set a chance of enslavement with SD+.

 

If people do not have SD+ installed, the line above is harmless.

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Maria Eden has a similar possibility for dependency free enslavements:

bool function EnslavePlayer(Actor newMaster) global
	int handle = ModEvent.Create("MariaEnslavePlayer")
	if handle
		ModEvent.PushForm(handle, newMaster as Form)
		return ModEvent.Send(handle)
	endif
	return false
endfunction

If Maria Eden is not installed - this function does nothing

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Maria Eden has a similar possibility for dependency free enslavements:

bool function EnslavePlayer(Actor newMaster) global
	int handle = ModEvent.Create("MariaEnslavePlayer")
	if handle
		ModEvent.PushForm(handle, newMaster as Form)
		return ModEvent.Send(handle)
	endif
	return false
endfunction

If Maria Eden is not installed - this function does nothing

 

I am not using Maria Eden but there is a place in SD+ where I could add this code.

 

Can you explain what happens exactly when this mod event is successful?

 

In particular:

 

- any restriction on newMaster?

 

and

 

- is the player moved to that NPC or is the NPC supposed to be nearby first?

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  • 2 weeks later...

 

Maria Eden has a similar possibility for dependency free enslavements:

bool function EnslavePlayer(Actor newMaster) global
	int handle = ModEvent.Create("MariaEnslavePlayer")
	if handle
		ModEvent.PushForm(handle, newMaster as Form)
		return ModEvent.Send(handle)
	endif
	return false
endfunction

If Maria Eden is not installed - this function does nothing

 

I am not using Maria Eden but there is a place in SD+ where I could add this code.

 

Can you explain what happens exactly when this mod event is successful?

 

In particular:

 

- any restriction on newMaster?

 

and

 

- is the player moved to that NPC or is the NPC supposed to be nearby first?

 

There is no restriction for the master - but some dialogs are made for femdoms.

 

The NPC is supposed to be nearby. If the event is successful the new master comes close to the player, clears his inventory and give the slave new clothes and put a slave collar around his neck. If it is the first slavery the player may absolve some inauguration quests.

 

ME is connected to Zaz Slave Control - so you can check the status of the player.

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