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Generic Master Files


labrat

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Posted

Two related issues:

 

1) I like to use objects out of several mods, and use stuff I've made myself in several separate mods without having to copy everything every time. In Skyrim, straight esps do not seem to be recognised as reference sources for other esps so although I can load several esps into the CK and edit with their objects either nothing shows up in game or it CTDs. If the objects were in master files to my pet.esp then there would be no problem, but that can get hairy dependency-wise and

 

2) Beth in their wisdom only let you have one extra master file open in the CK at a time or it complains "multiple masters selected" and goes into a sulk.

 

EDIT: Thanks to Slammer64

 

Add bAllowMultipleMasterLoads=1 under [General] in SkyrimEditor.ini in your /Skyrim folder

 

 

This saves a lot of faffing around converting things between esp and esm.

 

Why Generic?

 

I think it's a good idea to have a go at making generic masters to hold say, CustomHairstyles.esm or CustomWeapons.esm or even CustomRaces.esm

 

a) So you don't have a forest of ArthursBigWeapon.esm and FancyCuteHair_02.esm masters with just one or two elements

 

B) So you have masters that have all the reusable objects kept apart from the quest and geography stuff that may be single-user and more likely to clash with someone elses mod. E.g. A mod that introduces a race and a mini-quest might be split into the race.esm (which you could merge into a CustomRaces.esm as you wish) and the quest.esp.

Posted

Labrat, there should be a setting in the the CK .ini file for opening multiple masters, I had the same problem with GECK for Fallout NV. I just checked, there isn't, try this: Add bAllowMultipleMasterLoads=1 under [General] in SkyrimEditor.ini in your /Skyrim folder.

Posted

Labrat' date=' there should be a setting in the the CK .ini file for opening multiple masters, I had the same problem with GECK for Fallout NV. I just checked, there isn't, try this: Add bAllowMultipleMasterLoads=1 under [General'] in SkyrimEditor.ini in your /Skyrim folder.

 

Thanks Slammer64, that worked a treat. That simplifies things a lot.

 

 

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