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Help with fixing an issue with back daggers


Koko.Hekmatyar

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Posted

So far I have been unable to get the daggers to go onto my back I have xp32s skeleton set for back hip daggers and my better wearing position is also set for it. Honestly I didn't think taking so long off skyrim would make me this rusty considering I had this working correctly  in the past

 

Below is my current load order pre BOSS/LOOT run I plan to do that and see after I hit post.

 

 

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
SGHairPackBase.esm=1
hdtHighHeel.esm=1
GeneralStores.esm=1
ApachiiHairFemales.esm=1
ClimatesOfTamriel.esm=1
ApachiiHair.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Nock2Tip.esm=1
KameleonArmor.esm=1
RaceCompatibility.esm=1
RSkyrimChildren.esm=1
SexLab.esm=1
TERAArmors.esm=1
BodyTypes.esm=1
AllArmorSkimpy.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Unofficial High Resolution Patch.esp=1
Dual Sheath Redux.esp=1
Change Spouse Outfits.esp=1
Riverwood Skyforge.esp=1
Auto Unequip Ammo.esp=1
GDZZJJDH.esp=1
Lanterns Of Skyrim - All In One - Magic Light.esp=1
BS-TheHag_WarPaints.esp=1
bonemoldweapons.esp=1
HearthfireMultiKid.esp=1
aMidianborn_Skyforge_Weapons.esp=1
Facelight.esp=1
SGEyebrows.esp=1
DaighreHappyEnding.esp=1
SkyUI.esp=1
vImmersiveBeds.esp=1
BS-TheHag_Overlays.esp=1
Extended UI.esp=1
Brevi_MoonlightTalesEssentials.esp=1
FNISSexyMove.esp=1
CrimsonTwilightArmor.esp=1
lilithsharbinger.esp=1
dD - Enhanced Blood Main.esp=1
ethereal_elven_overhaul.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
GlassArmorBootsUNPBHDT.esp=1
lilithsblacksunarmor.esp=1
dD-Larger Splatter Size.esp=1
dD-No Spinning Death Animation.esp=1
BanditsEyepatch.esp=1
Dread Knight Weapon Set.esp=1
AncientDraugr.esp=1
FancyDress.esp=1
RaceMenuPlugin.esp=1
DovahmaarDovahfaas.esp=1
FlansEyesForSkrim.esp=1
Neithteam Warpaint.esp=1
HearthfireMultiKid_LastName.esp=1
HelmetToggle2.02b.esp=1
iActivate.esp=1
IridumEyes2.0.esp=1
keo-guard-cuirass-fix.esp=1
Nuska Warpaint.esp=1
Convenient Horses.esp=1
Lieyes_v1.0.esp=1
FlameAtronachArmor.esp=1
DreamBurrowsRegalHuntsmanArmor.esp=1
Mannequin.esp=1
Realistic Lighting Overhaul - Dawnguard Weathers.esp=0
mintylightningmod.esp=1
MintyLightningMod_COT_Patch.esp=1
Tribal Tattoo Overlays.esp=1
FullBootForKKSA.esp=1
Presets 2-3.esp=1
RaceMenu.esp=1
RaceMenuOverlays.esp=1
Realistic Lighting Overhaul - Weathers.esp=0
Natural Skyrim Rain.esp=1
RLO - Major City Exteriors - No Guard Torches.esp=0
royal_daedric.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSKP.esp=1
RSChildren - Clothes LE.esp=1
SCO Summer Edition.esp=1
SCO Summer Edition - Water.esp=1
SCO Summer Edition - CoT Patch.esp=1
EnhancedWetnessandPuddles.esp=1
SexLab Submit.esp=1
SGHairPackAIO.esp=1
TERA Boots n Greaves - for HDT.esp=1
The Dance of Death - Ultimate Edition.esp=1
The Eyes Of Beauty - Elves Edition.esp=1
The Ningheim.esp=1
Thieves Guild Followers and Spouses.esp=1
Change Follower Outfits Redux.esp=1
Change Follower Outfits Redux -- Hearthfire.esp=1
Change Follower Outfits Redux -- USKP 1.2 Farkas Compatability.esp=1
Change Follower Outfits Redux -- Dawnguard.esp=1
Change Follower Outfits Redux -- Dragonborn.esp=1
Change Follower Outfits Redux -- Thieves Guild.esp=1
Thieves Guild Overhaul.esp=1
Breezehome_Fully_Upgradable.esp=1
BetterJorrvaskr.esp=1
ShezriesOldHroldan.esp=1
SoS - The Wilds.esp=1
SoS - Civilization.esp=1
Better Vampires.esp=1
RaceCompatibilityUSKPOverride.esp=1
Sotteta Necromancer Outfit.esp=1
SoS - Civilization-PatchCoT.esp=1
Riverwood Redeveloped.esp=1
SoS - The Dungeons.esp=1
SoS - The Wilds-PatchCoT.esp=1
vImmersiveBeds - HFDG.esp=1
WetandCold.esp=1
WetandCold - Holidays.esp=1
Nightingale Hall.esp=1
Echotheivesguildquarters.esp=1
SoS - Civilization-PatchRLOMajorCityInteriors.esp=0
CarlottaValentiaHappyEnding.esp=1
LostLongSwords.esp=1
Braith.esp=1
UFO - Ultimate Follower Overhaul.esp=1
SBF All In One + DLC.esp=1
LiFE.esp=1
WindstadMine.esp=1
SMIM-Merged-All.esp=1
SoS - Civilization-PatchRLOMinorCities.esp=0
nTr4nc3 - Whiterun Mansion.esp=1
BosmerArmorMATY743.esp=1
Glass Variants.esp=1
Nock2Tip.esp=1
Sotteta Huntress Armor.esp=1
Aeonbarr.esp=1
Jorrvaskr Player Quarters.esp=1
BooksOfSkyrim.esp=1
RSChildren_PatchBooksofSkyrim.esp=1
Faction Crossbows.esp=1
Merta Assassin Armor.esp=1
Ursine Armor Pack.esp=1
Tembtra Thief Armor.esp=1
KameleonArmor.esp=1
Drow Armor Set.esp=1
Medusa and Drakul Armors.esp=1
Witch Battle Armor.esp=1
Contractor Armor.esp=1
Emfy Cleric Robes.esp=1
Gwelda Armor Pack.esp=1
LustmordVampireArmor.esp=1
Mavari Armor.esp=1
TheEyesOfBeauty.esp=1
WetandCold - Ashes.esp=1
wgwarpaint2p0.esp=1
Witch Of The Wild.esp=1
SUM.esp=0
Alternate Start - Live Another Life.esp=1
Merta Assassin Tattoos.esp=1
KS Hairdo's.esp=1
Morskom.esp=1
MorskomPatchCOT.esp=1
Dual Sheath Redux Patch.esp=1
Chesko_Frostfall.esp=1

 

Posted

I don't see the new xpmse racemenu plugins. Are you using Groovtama's updated and corrected version of xp32's skeleton? And if so: Which version of racemenu and xpmse are you using? Racemenu now handles weapon placements in at least 2.9.6 Official release (v3 betas are found on this forum) with 2.20+(I think) xpmse skeleton. Beta updates are going fast and furious in the wake of Racemenu v3 about to release and all the things going on inside it new options, menus, the mesh sculpt window, poser menus... list goes on lol. 

Posted

It certainly does work with the new xpmse. I'm using it just because the newest xpmse put axes on the back. Now I've got my dual axes. There's settings for left and right weapons in racemenu now. Update/install and check out the weapons sliders in racemenu. You'll find what you're missing.

 

racemenu v3b15(not newest, been lazy on the updates, think it's at v3b18or so now), matching xpmse skeleton and DSR

 

 

15883533369_12f3c1c05e_o.png

 

Posted

Yeah that was my bad I believe. But then again, that was before the newest version of XPMSE had the sliders for weapon placement in RaceMenu.

 

Now it has sliders for weapon placement in RaceMenu, so you can pick and choose exactly where you want your weapons at, while using Dual Sheath Redux.

 

Only downside, NPCs will not use the weapon placements. Thus why I said it doesn't work with Dual Sheath Redux, cause only the player uses the weapon placement now. NPCs won't. They use the default weapon placements.

Posted

I got it to work with the new racemenu and xpmse sadly the ningheim race seems to be incompatible. It will work with the vanilla races but not the custom ones.

 

Side note I hope they put the weapon placement and scale options in their own tab eventually.

Posted

Yeah the npc's are a bit tougher. I think he's got a work around for the skeletons that requires a bit of work in nifskope. I hadn't really checked to be honest. I think if you set it in the fomod while installing doesn't it do something? I'll have to look.

 

 

 

sadly the ningheim race seems to be incompatible. It will work with the vanilla races but not the custom ones.

Did you make sure to manually replace the skeleton in the ningheim/custom race files? I haven't done anything to my ningheim in a while but you do have to replace the skeleton with the xpmse. And with the betas, weapon placement and scale is in a separate tab. It's a little more to get use to because its all spelled out rather than icons and you've got to slide the tabs (on click they do this) but it's not that big a deal. It's just harder to get to the overlays tab since they're in the middle now.

Posted

all I saw in the tab I assumed it would be in was weapon scaling the actual sliders for weapon style was in the body tab. I forgot to replace the skeleton in the ningheim folders lets just pray I haven't forgotten how to do that.  :dodgy:

 

Edit: and I remembered how to do it.  :D

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